fix subtle bugs that caused inaccurate judgment totals with AI player

This commit is contained in:
Chris Danford
2003-04-10 05:46:31 +00:00
parent 17e9a7d777
commit 04145caf72
20 changed files with 88 additions and 74 deletions
+1 -1
View File
@@ -114,7 +114,7 @@ void Screen::Input( const DeviceInput& DeviceI, const InputEventType type, const
if( !MenuI.IsValid() )
return;
if( !GAMESTATE->IsPlayerEnabled(MenuI.player) )
if( !GAMESTATE->IsHumanPlayer(MenuI.player) )
return;
switch( MenuI.button )