remove VC6 scoping hacks
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@@ -58,8 +58,7 @@ void NotesWriterSM::WriteGlobalTags( RageFile &f, const Song &out )
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f.Write( "#BPMS:" );
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unsigned i;
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for( i=0; i<out.m_Timing.m_BPMSegments.size(); i++ )
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for( unsigned i=0; i<out.m_Timing.m_BPMSegments.size(); i++ )
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{
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const BPMSegment &bs = out.m_Timing.m_BPMSegments[i];
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@@ -70,7 +69,7 @@ void NotesWriterSM::WriteGlobalTags( RageFile &f, const Song &out )
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f.PutLine( ";" );
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f.Write( "#STOPS:" );
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for( i=0; i<out.m_Timing.m_StopSegments.size(); i++ )
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for( unsigned i=0; i<out.m_Timing.m_StopSegments.size(); i++ )
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{
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const StopSegment &fs = out.m_Timing.m_StopSegments[i];
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@@ -81,7 +80,7 @@ void NotesWriterSM::WriteGlobalTags( RageFile &f, const Song &out )
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f.PutLine( ";" );
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f.Write( "#BGCHANGES:" );
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for( i=0; i<out.m_BackgroundChanges.size(); i++ )
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for( unsigned i=0; i<out.m_BackgroundChanges.size(); i++ )
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{
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const BackgroundChange &seg = out.m_BackgroundChanges[i];
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@@ -98,7 +97,7 @@ void NotesWriterSM::WriteGlobalTags( RageFile &f, const Song &out )
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if( out.m_ForegroundChanges.size() )
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{
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f.Write( "#FGCHANGES:" );
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for( i=0; i<out.m_ForegroundChanges.size(); i++ )
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for( unsigned i=0; i<out.m_ForegroundChanges.size(); i++ )
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{
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const BackgroundChange &seg = out.m_ForegroundChanges[i];
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@@ -176,8 +175,6 @@ bool NotesWriterSM::Write(CString sPath, const Song &out, bool bSavingCache)
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/* Flush dir cache when writing steps, so the old size isn't cached. */
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FILEMAN->FlushDirCache( Dirname(sPath) );
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unsigned i;
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int flags = RageFile::WRITE;
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/* If we're not saving cache, we're saving real data, so enable SLOW_FLUSH
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@@ -210,7 +207,7 @@ bool NotesWriterSM::Write(CString sPath, const Song &out, bool bSavingCache)
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// Save all Steps for this file
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//
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const vector<Steps*>& vpSteps = out.GetAllSteps();
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for( i=0; i<vpSteps.size(); i++ )
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for( unsigned i=0; i<vpSteps.size(); i++ )
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{
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const Steps* pSteps = vpSteps[i];
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if( pSteps->IsAutogen() )
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