remove VC6 scoping hacks

This commit is contained in:
Chris Danford
2004-09-21 07:53:39 +00:00
parent f97eaed01d
commit 03fbb915f3
55 changed files with 162 additions and 266 deletions
+6 -10
View File
@@ -443,8 +443,6 @@ void NoteField::DrawPrimitives()
{
ASSERT(GAMESTATE->m_pCurSong);
unsigned i;
//
// Draw beat bars
//
@@ -458,7 +456,7 @@ void NoteField::DrawPrimitives()
// BPM text
//
vector<BPMSegment> &aBPMSegments = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments;
for( i=0; i<aBPMSegments.size(); i++ )
for( unsigned i=0; i<aBPMSegments.size(); i++ )
{
if(aBPMSegments[i].m_fStartBeat >= fFirstBeatToDraw &&
aBPMSegments[i].m_fStartBeat <= fLastBeatToDraw)
@@ -468,7 +466,7 @@ void NoteField::DrawPrimitives()
// Freeze text
//
vector<StopSegment> &aStopSegments = GAMESTATE->m_pCurSong->m_Timing.m_StopSegments;
for( i=0; i<aStopSegments.size(); i++ )
for( unsigned i=0; i<aStopSegments.size(); i++ )
{
if(aStopSegments[i].m_fStartBeat >= fFirstBeatToDraw &&
aStopSegments[i].m_fStartBeat <= fLastBeatToDraw)
@@ -479,7 +477,7 @@ void NoteField::DrawPrimitives()
// BGChange text
//
vector<BackgroundChange> &aBackgroundChanges = GAMESTATE->m_pCurSong->m_BackgroundChanges;
for( i=0; i<aBackgroundChanges.size(); i++ )
for( unsigned i=0; i<aBackgroundChanges.size(); i++ )
{
if(aBackgroundChanges[i].m_fStartBeat >= fFirstBeatToDraw &&
aBackgroundChanges[i].m_fStartBeat <= fLastBeatToDraw)
@@ -524,13 +522,11 @@ void NoteField::DrawPrimitives()
//
// Draw all HoldNotes in this column (so that they appear under the tap notes)
//
int i;
//
NDMap::iterator CurDisplay = m_BeatToNoteDisplays.begin();
ASSERT( CurDisplay != m_BeatToNoteDisplays.end() );
NDMap::iterator NextDisplay = CurDisplay; ++NextDisplay;
for( i=0; i < GetNumHoldNotes(); i++ )
for( int i=0; i < GetNumHoldNotes(); i++ )
{
const HoldNote &hn = GetHoldNote(i);
if( hn.iTrack != c ) // this HoldNote doesn't belong to this column
@@ -580,7 +576,7 @@ void NoteField::DrawPrimitives()
NextDisplay = CurDisplay; ++NextDisplay;
// draw notes from furthest to closest
for( i=iLastIndexToDraw; i>=iFirstIndexToDraw; --i ) // for each row
for( int i=iLastIndexToDraw; i>=iFirstIndexToDraw; --i ) // for each row
{
TapNote tn = GetTapNote(c, i);
if( tn.type == TapNote::empty ) // no note here