remove VC6 scoping hacks
This commit is contained in:
@@ -71,11 +71,10 @@ void GraphDisplay::UpdateVerts()
|
||||
|
||||
int NumSlices = VALUE_RESOLUTION-1;
|
||||
|
||||
int i;
|
||||
for( i = 0; i < 4*NumSlices; ++i )
|
||||
for( int i = 0; i < 4*NumSlices; ++i )
|
||||
Slices[i].c = RageColor(1,1,1,1);
|
||||
|
||||
for( i = 0; i < NumSlices; ++i )
|
||||
for( int i = 0; i < NumSlices; ++i )
|
||||
{
|
||||
const float Left = SCALE( float(i), 0.0f, float(NumSlices), quadVertices.left, quadVertices.right );
|
||||
const float Right = SCALE( float(i+1), 0.0f, float(NumSlices), quadVertices.left, quadVertices.right );
|
||||
@@ -94,7 +93,7 @@ void GraphDisplay::UpdateVerts()
|
||||
}
|
||||
|
||||
const RectF *tex = m_pTexture->GetTextureCoordRect( 0 );
|
||||
for( i = 0; i < NumSlices; ++i )
|
||||
for( int i = 0; i < NumSlices; ++i )
|
||||
{
|
||||
const float Left = SCALE( float(i), 0.0f, float(NumSlices), tex->left, tex->right );
|
||||
const float Right = SCALE( float(i+1), 0.0f, float(NumSlices), tex->left, tex->right );
|
||||
|
||||
Reference in New Issue
Block a user