remove VC6 scoping hacks

This commit is contained in:
Chris Danford
2004-09-21 07:53:39 +00:00
parent f97eaed01d
commit 03fbb915f3
55 changed files with 162 additions and 266 deletions
+3 -4
View File
@@ -71,11 +71,10 @@ void GraphDisplay::UpdateVerts()
int NumSlices = VALUE_RESOLUTION-1;
int i;
for( i = 0; i < 4*NumSlices; ++i )
for( int i = 0; i < 4*NumSlices; ++i )
Slices[i].c = RageColor(1,1,1,1);
for( i = 0; i < NumSlices; ++i )
for( int i = 0; i < NumSlices; ++i )
{
const float Left = SCALE( float(i), 0.0f, float(NumSlices), quadVertices.left, quadVertices.right );
const float Right = SCALE( float(i+1), 0.0f, float(NumSlices), quadVertices.left, quadVertices.right );
@@ -94,7 +93,7 @@ void GraphDisplay::UpdateVerts()
}
const RectF *tex = m_pTexture->GetTextureCoordRect( 0 );
for( i = 0; i < NumSlices; ++i )
for( int i = 0; i < NumSlices; ++i )
{
const float Left = SCALE( float(i), 0.0f, float(NumSlices), tex->left, tex->right );
const float Right = SCALE( float(i+1), 0.0f, float(NumSlices), tex->left, tex->right );