remove VC6 scoping hacks

This commit is contained in:
Chris Danford
2004-09-21 07:53:39 +00:00
parent f97eaed01d
commit 03fbb915f3
55 changed files with 162 additions and 266 deletions
+5 -9
View File
@@ -70,11 +70,9 @@ GameState::~GameState()
void GameState::ApplyCmdline()
{
int i;
/* We need to join players before we can set the style. */
CString sPlayer;
for( i = 0; GetCommandlineArgument( "player", &sPlayer, i ); ++i )
for( int i = 0; GetCommandlineArgument( "player", &sPlayer, i ); ++i )
{
int pn = atoi( sPlayer )-1;
if( !IsAnInt( sPlayer ) || pn < 0 || pn >= NUM_PLAYERS )
@@ -84,7 +82,7 @@ void GameState::ApplyCmdline()
}
CString sMode;
for( i = 0; GetCommandlineArgument( "mode", &sMode, i ); ++i )
for( int i = 0; GetCommandlineArgument( "mode", &sMode, i ); ++i )
{
ModeChoice m;
m.Load( 0, sMode );
@@ -441,10 +439,8 @@ void GameState::Update( float fDelta )
void GameState::ReloadCharacters()
{
unsigned i;
for( i=0; i<m_pCharacters.size(); i++ )
delete m_pCharacters[i];
for( unsigned i=0; i<m_pCharacters.size(); i++ )
SAFE_DELETE( m_pCharacters[i] );
m_pCharacters.clear();
FOREACH_PlayerNumber( p )
@@ -453,7 +449,7 @@ void GameState::ReloadCharacters()
CStringArray as;
GetDirListing( CHARACTERS_DIR "*", as, true, true );
bool FoundDefault = false;
for( i=0; i<as.size(); i++ )
for( unsigned i=0; i<as.size(); i++ )
{
CString sCharName, sDummy;
splitpath(as[i], sDummy, sCharName, sDummy);