remove VC6 scoping hacks
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@@ -70,11 +70,9 @@ GameState::~GameState()
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void GameState::ApplyCmdline()
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{
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int i;
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/* We need to join players before we can set the style. */
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CString sPlayer;
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for( i = 0; GetCommandlineArgument( "player", &sPlayer, i ); ++i )
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for( int i = 0; GetCommandlineArgument( "player", &sPlayer, i ); ++i )
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{
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int pn = atoi( sPlayer )-1;
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if( !IsAnInt( sPlayer ) || pn < 0 || pn >= NUM_PLAYERS )
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@@ -84,7 +82,7 @@ void GameState::ApplyCmdline()
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}
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CString sMode;
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for( i = 0; GetCommandlineArgument( "mode", &sMode, i ); ++i )
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for( int i = 0; GetCommandlineArgument( "mode", &sMode, i ); ++i )
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{
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ModeChoice m;
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m.Load( 0, sMode );
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@@ -441,10 +439,8 @@ void GameState::Update( float fDelta )
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void GameState::ReloadCharacters()
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{
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unsigned i;
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for( i=0; i<m_pCharacters.size(); i++ )
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delete m_pCharacters[i];
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for( unsigned i=0; i<m_pCharacters.size(); i++ )
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SAFE_DELETE( m_pCharacters[i] );
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m_pCharacters.clear();
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FOREACH_PlayerNumber( p )
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@@ -453,7 +449,7 @@ void GameState::ReloadCharacters()
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CStringArray as;
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GetDirListing( CHARACTERS_DIR "*", as, true, true );
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bool FoundDefault = false;
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for( i=0; i<as.size(); i++ )
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for( unsigned i=0; i<as.size(); i++ )
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{
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CString sCharName, sDummy;
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splitpath(as[i], sDummy, sCharName, sDummy);
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