remove VC6 scoping hacks
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@@ -35,9 +35,7 @@ EditMenu::EditMenu()
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{
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LOG->Trace( "ScreenEditMenu::ScreenEditMenu()" );
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int i;
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for( i=0; i<2; i++ )
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for( int i=0; i<2; i++ )
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{
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m_sprArrows[i].Load( THEME->GetPathToG(ssprintf("EditMenu %s",(i==0?"left":"right"))) );
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m_sprArrows[i].SetX( ARROWS_X(i) );
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@@ -55,7 +53,7 @@ EditMenu::EditMenu()
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for( i=0; i<NUM_ROWS; i++ )
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for( int i=0; i<NUM_ROWS; i++ )
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{
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m_textLabel[i].LoadFromFont( THEME->GetPathToF("Common title") );
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m_textLabel[i].SetXY( ROW_LABELS_X, ROW_Y(i) );
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@@ -106,14 +104,12 @@ EditMenu::EditMenu()
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// Select the current song if any
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if( GAMESTATE->m_pCurSong )
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{
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unsigned i;
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for( i=0; i<m_sGroups.size(); i++ )
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for( unsigned i=0; i<m_sGroups.size(); i++ )
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if( GAMESTATE->m_pCurSong->m_sGroupName == m_sGroups[i] )
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m_iSelection[ROW_GROUP] = i;
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OnRowValueChanged( ROW_GROUP );
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for( i=0; i<m_pSongs.size(); i++ )
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for( unsigned i=0; i<m_pSongs.size(); i++ )
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if( GAMESTATE->m_pCurSong == m_pSongs[i] )
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m_iSelection[ROW_SONG] = i;
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OnRowValueChanged( ROW_SONG );
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@@ -121,7 +117,7 @@ EditMenu::EditMenu()
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// Select the current StepsType and difficulty if any
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if( GAMESTATE->m_pCurSteps[PLAYER_1] )
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{
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for( i=0; i<m_StepsTypes.size(); i++ )
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for( unsigned i=0; i<m_StepsTypes.size(); i++ )
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{
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if( m_StepsTypes[i] == GAMESTATE->m_pCurSteps[PLAYER_1]->m_StepsType )
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{
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