remove VC6 scoping hacks
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@@ -14,12 +14,11 @@ void ComboGraph::Load( CString Path, const StageStats &s, PlayerNumber pn )
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/* Find the largest combo. */
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int MaxComboSize = 0;
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unsigned i;
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for( i = 0; i < s.ComboList[pn].size(); ++i )
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for( unsigned i = 0; i < s.ComboList[pn].size(); ++i )
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MaxComboSize = max( MaxComboSize, s.ComboList[pn][i].GetStageCnt() );
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float width = -1;
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for( i = 0; i < s.ComboList[pn].size(); ++i )
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for( unsigned i = 0; i < s.ComboList[pn].size(); ++i )
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{
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const StageStats::Combo_t &combo = s.ComboList[pn][i];
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if( combo.GetStageCnt() < MinComboSizeToShow )
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@@ -49,7 +48,7 @@ void ComboGraph::Load( CString Path, const StageStats &s, PlayerNumber pn )
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this->AddChild( sprite );
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}
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for( i = 0; i < s.ComboList[pn].size(); ++i )
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for( unsigned i = 0; i < s.ComboList[pn].size(); ++i )
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{
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const StageStats::Combo_t &combo = s.ComboList[pn][i];
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if( combo.GetStageCnt() < MinComboSizeToShow )
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