remove VC6 scoping hacks
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@@ -64,8 +64,7 @@ void AddLayersFromAniDir( CString sAniDir, vector<Actor*> &layersAddTo, bool Gen
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}
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}
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int i;
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for( i=0; i<MAX_LAYERS; i++ )
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for( int i=0; i<MAX_LAYERS; i++ )
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{
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CString sLayer = ssprintf("Layer%d",i+1);
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const IniFile::key* pKey = ini.GetKey( sLayer );
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