move awards into PlayerStageStats
This commit is contained in:
@@ -506,6 +506,76 @@ float PlayerStageStats::GetPercentageOfTaps( TapNoteScore tns ) const
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return iTapNoteScores[tns] / (float)iTotalTaps;
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}
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void PlayerStageStats::CalcAwards( PlayerNumber p )
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{
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LOG->Trace( "hand out awards" );
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deque<PerDifficultyAward> &vPdas = GAMESTATE->m_vLastPerDifficultyAwards[p];
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LOG->Trace( "per difficulty awards" );
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// per-difficulty awards
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// don't give per-difficutly awards if using easy mods
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if( !GAMESTATE->IsDisqualified(p) )
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{
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if( FullComboOfScore( TNS_GREAT ) )
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vPdas.push_back( AWARD_FULL_COMBO_GREATS );
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if( SingleDigitsOfScore( TNS_GREAT ) )
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vPdas.push_back( AWARD_SINGLE_DIGIT_GREATS );
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if( FullComboOfScore( TNS_PERFECT ) )
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vPdas.push_back( AWARD_FULL_COMBO_PERFECTS );
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if( SingleDigitsOfScore( TNS_PERFECT ) )
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vPdas.push_back( AWARD_SINGLE_DIGIT_PERFECTS );
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if( FullComboOfScore( TNS_MARVELOUS ) )
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vPdas.push_back( AWARD_FULL_COMBO_MARVELOUSES );
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if( OneOfScore( TNS_GREAT ) )
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vPdas.push_back( AWARD_ONE_GREAT );
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if( OneOfScore( TNS_PERFECT ) )
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vPdas.push_back( AWARD_ONE_PERFECT );
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float fPercentGreats = GetPercentageOfTaps( TNS_GREAT );
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if( fPercentGreats >= 0.8f )
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vPdas.push_back( AWARD_GREATS_80_PERCENT );
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if( fPercentGreats >= 0.9f )
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vPdas.push_back( AWARD_GREATS_90_PERCENT );
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if( fPercentGreats >= 1.f )
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vPdas.push_back( AWARD_GREATS_100_PERCENT );
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}
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// Max one PDA per stage
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if( !vPdas.empty() )
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vPdas.erase( vPdas.begin(), vPdas.end()-1 );
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if( !vPdas.empty() )
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m_pdaToShow = vPdas.back();
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else
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m_pdaToShow = PER_DIFFICULTY_AWARD_INVALID;
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LOG->Trace( "done with per difficulty awards" );
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// DO give peak combo awards if using easy mods
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int iComboAtStartOfStage = GetComboAtStartOfStage();
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int iPeakCombo = GetMaxCombo().cnt;
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FOREACH_PeakComboAward( pca )
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{
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int iLevel = 1000 * (pca+1);
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bool bCrossedLevel = iComboAtStartOfStage < iLevel && iPeakCombo >= iLevel;
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LOG->Trace( "pca = %d, iLevel = %d, bCrossedLevel = %d", pca, iLevel, bCrossedLevel );
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if( bCrossedLevel )
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GAMESTATE->m_vLastPeakComboAwards[p].push_back( pca );
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}
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if( !GAMESTATE->m_vLastPeakComboAwards[p].empty() )
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m_pcaToShow = GAMESTATE->m_vLastPeakComboAwards[p].back();
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else
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m_pcaToShow = PEAK_COMBO_AWARD_INVALID;
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LOG->Trace( "done with per combo awards" );
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}
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LuaFunction( GetGradeFromPercent, PlayerStageStats::GetGradeFromPercent( FArg(1) ) )
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@@ -105,6 +105,10 @@ public:
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float GetSurvivalSeconds() { return fAliveSeconds + fLifeRemainingSeconds; }
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void CalcAwards( PlayerNumber p );
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PerDifficultyAward m_pdaToShow;
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PeakComboAward m_pcaToShow;
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// Lua
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void PushSelf( lua_State *L );
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};
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@@ -91,8 +91,6 @@ void StageResults::Init()
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m_iPersonalHighScoreIndex = -1;
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m_iMachineHighScoreIndex = -1;
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m_rc = RANKING_INVALID;
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m_pdaToShow = PER_DIFFICULTY_AWARD_INVALID;
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m_pcaToShow = PEAK_COMBO_AWARD_INVALID;
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}
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@@ -260,6 +258,8 @@ void ScreenEvaluation::Init()
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// update persistent statistics
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//
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StageResults::CommitScores( m_StageStats, m_StageResults, m_Type == summary );
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FOREACH_HumanPlayer( p )
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m_StageStats.m_player[p].CalcAwards( p );
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m_bTryExtraStage =
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GAMESTATE->HasEarnedExtraStage() &&
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@@ -921,74 +921,6 @@ void StageResults::CommitScores(
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else
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out[p].m_iMachineHighScoreIndex = iter - pHSL->vHighScores.begin();
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}
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FOREACH_HumanPlayer( p )
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out[p].CalcAwards( m_StageStats.m_player[p], p );
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}
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void StageResults::CalcAwards( const PlayerStageStats &m_PlayerStageStats, PlayerNumber p )
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{
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LOG->Trace( "hand out awards" );
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deque<PerDifficultyAward> &vPdas = GAMESTATE->m_vLastPerDifficultyAwards[p];
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LOG->Trace( "per difficulty awards" );
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// per-difficulty awards
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// don't give per-difficutly awards if using easy mods
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if( !GAMESTATE->IsDisqualified(p) )
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{
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if( m_PlayerStageStats.FullComboOfScore( TNS_GREAT ) )
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vPdas.push_back( AWARD_FULL_COMBO_GREATS );
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if( m_PlayerStageStats.SingleDigitsOfScore( TNS_GREAT ) )
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vPdas.push_back( AWARD_SINGLE_DIGIT_GREATS );
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if( m_PlayerStageStats.FullComboOfScore( TNS_PERFECT ) )
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vPdas.push_back( AWARD_FULL_COMBO_PERFECTS );
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if( m_PlayerStageStats.SingleDigitsOfScore( TNS_PERFECT ) )
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vPdas.push_back( AWARD_SINGLE_DIGIT_PERFECTS );
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if( m_PlayerStageStats.FullComboOfScore( TNS_MARVELOUS ) )
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vPdas.push_back( AWARD_FULL_COMBO_MARVELOUSES );
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if( m_PlayerStageStats.OneOfScore( TNS_GREAT ) )
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vPdas.push_back( AWARD_ONE_GREAT );
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if( m_PlayerStageStats.OneOfScore( TNS_PERFECT ) )
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vPdas.push_back( AWARD_ONE_PERFECT );
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float fPercentGreats = m_PlayerStageStats.GetPercentageOfTaps( TNS_GREAT );
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if( fPercentGreats >= 0.8f )
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vPdas.push_back( AWARD_GREATS_80_PERCENT );
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if( fPercentGreats >= 0.9f )
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vPdas.push_back( AWARD_GREATS_90_PERCENT );
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if( fPercentGreats >= 1.f )
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vPdas.push_back( AWARD_GREATS_100_PERCENT );
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}
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// Max one PDA per stage
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if( !vPdas.empty() )
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vPdas.erase( vPdas.begin(), vPdas.end()-1 );
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if( !vPdas.empty() )
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m_pdaToShow = vPdas.back();
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LOG->Trace( "done with per difficulty awards" );
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// DO give peak combo awards if using easy mods
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int iComboAtStartOfStage = m_PlayerStageStats.GetComboAtStartOfStage();
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int iPeakCombo = m_PlayerStageStats.GetMaxCombo().cnt;
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FOREACH_PeakComboAward( pca )
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{
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int iLevel = 1000 * (pca+1);
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bool bCrossedLevel = iComboAtStartOfStage < iLevel && iPeakCombo >= iLevel;
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LOG->Trace( "pca = %d, iLevel = %d, bCrossedLevel = %d", pca, iLevel, bCrossedLevel );
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if( bCrossedLevel )
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GAMESTATE->m_vLastPeakComboAwards[p].push_back( pca );
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}
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if( !GAMESTATE->m_vLastPeakComboAwards[p].empty() )
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m_pcaToShow = GAMESTATE->m_vLastPeakComboAwards[p].back();
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LOG->Trace( "done with per combo awards" );
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}
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@@ -1257,8 +1189,8 @@ public:
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static int GetEvalStageStats( T* p, lua_State *L ) { p->m_StageStats.PushSelf( L ); return 1; }
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static int GetPersonalHighScoreIndex( T* p, lua_State *L ) { lua_pushnumber( L, p->m_StageResults[IArg(1)].m_iPersonalHighScoreIndex ); return 1; }
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static int GetMachineHighScoreIndex( T* p, lua_State *L ) { lua_pushnumber( L, p->m_StageResults[IArg(1)].m_iMachineHighScoreIndex ); return 1; }
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static int GetPerDifficultyAward( T* p, lua_State *L ) { lua_pushnumber( L, p->m_StageResults[IArg(1)].m_pdaToShow ); return 1; }
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static int GetPeakComboAward( T* p, lua_State *L ) { lua_pushnumber( L, p->m_StageResults[IArg(1)].m_pcaToShow ); return 1; }
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static int GetPerDifficultyAward( T* p, lua_State *L ) { lua_pushnumber( L, p->m_StageStats.m_player[IArg(1)].m_pdaToShow ); return 1; }
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static int GetPeakComboAward( T* p, lua_State *L ) { lua_pushnumber( L, p->m_StageStats.m_player[IArg(1)].m_pcaToShow ); return 1; }
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static void Register( Lua *L )
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{
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@@ -24,12 +24,9 @@ public:
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int m_iPersonalHighScoreIndex;
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int m_iMachineHighScoreIndex;
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RankingCategory m_rc;
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PerDifficultyAward m_pdaToShow;
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PeakComboAward m_pcaToShow;
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HighScore m_HighScore;
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Grade m_Grade;
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void CalcAwards( const PlayerStageStats &m_PlayerStageStats, PlayerNumber p );
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static void CommitScores( const StageStats &stageStats, StageResults out[NUM_PLAYERS], bool bSummary );
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};
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