fix warnings
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@@ -165,7 +165,7 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
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m_sprDifficulty[d].SetHidden( true );
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this->AddChild( &m_sprDifficulty[d] );
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}
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for( int s=0; s<num_songs; s++ )
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for( unsigned s=0; s<num_songs; s++ )
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{
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StepsScoreRowItem* pStepsScoreRowItem = new StepsScoreRowItem;
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@@ -283,7 +283,7 @@ ScreenRanking::~ScreenRanking()
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const unsigned num_songs = SONGMAN->GetAllSongs().size();
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// delete dynamically allocated members
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for( int s=0; s<num_songs; s++ )
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for( unsigned s=0; s<num_songs; s++ )
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delete m_vpStepsScoreRowItem[s];
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}
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@@ -473,11 +473,11 @@ float ScreenRanking::SetPage( PageToShow pts )
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SET_XY_AND_ON_COMMAND( m_ListScoreRowItems );
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vector<Actor*> vpActors;
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for( int i=0; i<m_vpStepsScoreRowItem.size(); i++ )
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for( unsigned i=0; i<m_vpStepsScoreRowItem.size(); i++ )
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vpActors.push_back( m_vpStepsScoreRowItem[i] );
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m_ListScoreRowItems.Load( vpActors, NUM_ROW_ITEMS_TO_SHOW, SCREEN_WIDTH, ROW_SPACING_Y, false, 1, 0, false );
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for( int s=0; s<num_songs; s++ )
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for( unsigned s=0; s<num_songs; s++ )
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{
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StepsScoreRowItem *pStepsScoreRowItems = m_vpStepsScoreRowItem[s];
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pStepsScoreRowItems->m_sprSongFrame.Reset();
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@@ -606,7 +606,7 @@ float ScreenRanking::SetPage( PageToShow pts )
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m_textStepsType.SetText( GameManager::NotesTypeToString(pts.nt) );
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const unsigned num_songs = SONGMAN->GetAllSongs().size();
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for( int s=0; s<num_songs; s++ )
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for( unsigned s=0; s<num_songs; s++ )
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{
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Song* pSong = SONGMAN->GetAllSongs()[s];
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StepsScoreRowItem *pStepsScoreRowItem = m_vpStepsScoreRowItem[s];
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@@ -673,7 +673,7 @@ void ScreenRanking::TweenPageOffScreen()
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for( vector<Difficulty>::iterator dc_iter=m_vDiffsToShow.begin(); dc_iter!=m_vDiffsToShow.end(); dc_iter++ )
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{
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OFF_COMMAND( m_sprDifficulty[*dc_iter] );
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for( int s=0; s<num_songs; s++ )
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for( unsigned s=0; s<num_songs; s++ )
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{
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// m_vpTextStepsScore[*dc_iter][s];
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}
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