Re-adding these; they were (incorrectly) added as binary files for some

reason.

Fix include case, reduce dependencies on UnlockSystem.h, cleanup.
This commit is contained in:
Glenn Maynard
2003-07-07 22:21:31 +00:00
parent 0011ca5654
commit 03b4a7b6f3
10 changed files with 1286 additions and 6 deletions
+4 -1
View File
@@ -25,6 +25,7 @@
#include "ModeChoice.h"
#include "NoteFieldPositioning.h"
#include "Character.h"
#include "UnlockSystem.h"
GameState* GAMESTATE = NULL; // global and accessable from anywhere in our program
@@ -39,13 +40,15 @@ GameState::GameState()
// Reset();
m_pPosition = NULL;
m_pUnlockingSys = new UnlockSystem;
ResetLastRanking();
ReloadCharacters();
}
GameState::~GameState()
{
SAFE_DELETE( m_pPosition );
delete m_pUnlockingSys;
delete m_pPosition;
}
void GameState::Reset()