different fNoteFieldLastBeatToDraw per-player
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@@ -346,7 +346,7 @@ float FindLastDisplayedBeat( PlayerNumber pn, int iLastPixelToDraw )
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return fLastBeatToDraw;
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}
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float g_fNoteFieldLastBeatToDraw = -1;
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float g_fNoteFieldLastBeatToDraw[NUM_PLAYERS] = { -1, -1 };
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void NoteField::DrawPrimitives()
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{
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@@ -377,7 +377,7 @@ void NoteField::DrawPrimitives()
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float fLastBeatToDraw = FindLastDisplayedBeat( m_PlayerNumber, iLastPixelToDraw );
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/* Hack: */
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g_fNoteFieldLastBeatToDraw = fLastBeatToDraw;
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g_fNoteFieldLastBeatToDraw[m_PlayerNumber] = fLastBeatToDraw;
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const int iFirstIndexToDraw = BeatToNoteRow(fFirstBeatToDraw);
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const int iLastIndexToDraw = BeatToNoteRow(fLastBeatToDraw);
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