different fNoteFieldLastBeatToDraw per-player

This commit is contained in:
Glenn Maynard
2003-09-23 23:23:09 +00:00
parent 47ff0c20c9
commit 03a778d642
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -551,7 +551,7 @@ void GameState::ResetNoteSkins()
}
/* From NoteField: */
extern float g_fNoteFieldLastBeatToDraw;
extern float g_fNoteFieldLastBeatToDraw[NUM_PLAYERS];
void GameState::LaunchAttack( PlayerNumber target, Attack a )
{
@@ -576,7 +576,7 @@ void GameState::LaunchAttack( PlayerNumber target, Attack a )
* on screen with this skin. */
const float CurBeat = this->m_fSongBeat;
/* If reasonable, push the attack forward so notes on screen don't change suddenly. */
const float AddBeat = min( CurBeat+16, g_fNoteFieldLastBeatToDraw );
const float AddBeat = min( CurBeat+16, g_fNoteFieldLastBeatToDraw[target] );
const float AddSecond = this->m_pCurSong->GetElapsedTimeFromBeat( CurBeat );
const float EndSecond = AddSecond + a.fSecsRemaining;