CString -> RString

This commit is contained in:
Chris Danford
2005-12-27 17:11:38 +00:00
parent 6681ad9dd4
commit 037ed8ae51
4 changed files with 17 additions and 17 deletions
+8 -8
View File
@@ -58,14 +58,14 @@ private:
class LuaExpression: public LuaReference
{
public:
LuaExpression( const CString &sExpression = "" ) { if( sExpression != "" ) SetFromExpression( sExpression ); }
void SetFromExpression( const CString &sExpression );
LuaExpression( const RString &sExpression = "" ) { if( sExpression != "" ) SetFromExpression( sExpression ); }
void SetFromExpression( const RString &sExpression );
protected:
virtual void Register();
private:
CString m_sExpression;
RString m_sExpression;
};
/* Reference a trivially restorable Lua object (any object that Serialize can handle).
@@ -73,14 +73,14 @@ private:
class LuaData: public LuaReference
{
public:
virtual CString Serialize() const;
virtual void LoadFromString( const CString &s );
virtual RString Serialize() const;
virtual void LoadFromString( const RString &s );
protected:
virtual void BeforeReset();
virtual void Register();
CString m_sSerializedData;
RString m_sSerializedData;
bool m_bWasSet;
};
@@ -91,10 +91,10 @@ public:
/* Set a key by the given name to a value on the stack, and pop the value
* off the stack. */
void Set( Lua *L, const CString &sKey );
void Set( Lua *L, const RString &sKey );
/* Unset the given key (set it to nil). */
void Unset( Lua *L, const CString &sKey );
void Unset( Lua *L, const RString &sKey );
/* Set a key on the stack to a value on the stack; push the key first. Pop
* both the key and the value off the stack. */