use InsertRows, DeleteRows

This commit is contained in:
Glenn Maynard
2005-12-18 08:01:45 +00:00
parent 2a6094b606
commit 037a13f70c
+3 -3
View File
@@ -2968,10 +2968,10 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
NoteDataUtil::DeleteRows( m_NoteDataEdit, BeatToNoteRow(GAMESTATE->m_fSongBeat), BeatToNoteRow(1) );
break;
case shift_pauses_forward:
m_pSong->m_Timing.ShiftRows( BeatToNoteRow(GAMESTATE->m_fSongBeat), BeatToNoteRow(+1) );
m_pSong->m_Timing.InsertRows( BeatToNoteRow(GAMESTATE->m_fSongBeat), BeatToNoteRow(1) );
break;
case shift_pauses_backward:
m_pSong->m_Timing.ShiftRows( BeatToNoteRow(GAMESTATE->m_fSongBeat), BeatToNoteRow(-1) );
m_pSong->m_Timing.DeleteRows( BeatToNoteRow(GAMESTATE->m_fSongBeat), BeatToNoteRow(1) );
break;
// MD 11/02/03 - Converting selected region to a pause of the same length.
case convert_beat_to_pause:
@@ -3018,7 +3018,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
fStopLength /= 60;
// don't move the step from where it is, just move everything later
NoteDataUtil::InsertRows( m_NoteDataEdit, BeatToNoteRow(GAMESTATE->m_fSongBeat) + 1, BeatToNoteRow(fStopLength) );
m_pSong->m_Timing.ShiftRows( BeatToNoteRow(GAMESTATE->m_fSongBeat) + 1, BeatToNoteRow(fStopLength) );
m_pSong->m_Timing.InsertRows( BeatToNoteRow(GAMESTATE->m_fSongBeat) + 1, BeatToNoteRow(fStopLength) );
}
}
break;