A lot of screens have TweenOffScreen functions; SWME has that, and it's not

virtual, so the names are clashing and confusing.  This should probably just
be virtual.  As an incremental step to that, rename all derived TweenOnScreen
and TweenOffScreen screen functions to TweenOursOnScreen and
TweenOursOffScreen.
This commit is contained in:
Glenn Maynard
2005-07-14 22:23:39 +00:00
parent e805f09b3c
commit 037618529c
8 changed files with 23 additions and 29 deletions
+2 -7
View File
@@ -154,7 +154,6 @@ void ScreenSelectCharacter::Init()
for( unsigned i=0; i<MAX_CHAR_ICONS_TO_SHOW; i++ )
m_sprIcons[p][i].RunCommands( ICONS_ON_COMMAND(p) );
}
TweenOnScreen();
this->SortByDrawOrder();
}
@@ -357,7 +356,7 @@ void ScreenSelectCharacter::MenuStart( PlayerNumber pn )
}
StopTimer();
TweenOffScreen();
TweenOursOffScreen();
this->PostScreenMessage( SM_BeginFadingOut, SLEEP_AFTER_TWEEN_OFF_SECONDS );
}
}
@@ -367,7 +366,7 @@ void ScreenSelectCharacter::MenuBack( PlayerNumber pn )
Cancel( SM_GoToPrevScreen );
}
void ScreenSelectCharacter::TweenOffScreen()
void ScreenSelectCharacter::TweenOursOffScreen()
{
FOREACH_PlayerNumber( p )
{
@@ -387,10 +386,6 @@ void ScreenSelectCharacter::TweenOffScreen()
m_sprExplanation.RunCommands( EXPLANATION_OFF_COMMAND );
}
void ScreenSelectCharacter::TweenOnScreen()
{
}
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.