A lot of screens have TweenOffScreen functions; SWME has that, and it's not
virtual, so the names are clashing and confusing. This should probably just be virtual. As an incremental step to that, rename all derived TweenOnScreen and TweenOffScreen screen functions to TweenOursOnScreen and TweenOursOffScreen.
This commit is contained in:
@@ -154,7 +154,6 @@ void ScreenSelectCharacter::Init()
|
||||
for( unsigned i=0; i<MAX_CHAR_ICONS_TO_SHOW; i++ )
|
||||
m_sprIcons[p][i].RunCommands( ICONS_ON_COMMAND(p) );
|
||||
}
|
||||
TweenOnScreen();
|
||||
|
||||
this->SortByDrawOrder();
|
||||
}
|
||||
@@ -357,7 +356,7 @@ void ScreenSelectCharacter::MenuStart( PlayerNumber pn )
|
||||
}
|
||||
|
||||
StopTimer();
|
||||
TweenOffScreen();
|
||||
TweenOursOffScreen();
|
||||
this->PostScreenMessage( SM_BeginFadingOut, SLEEP_AFTER_TWEEN_OFF_SECONDS );
|
||||
}
|
||||
}
|
||||
@@ -367,7 +366,7 @@ void ScreenSelectCharacter::MenuBack( PlayerNumber pn )
|
||||
Cancel( SM_GoToPrevScreen );
|
||||
}
|
||||
|
||||
void ScreenSelectCharacter::TweenOffScreen()
|
||||
void ScreenSelectCharacter::TweenOursOffScreen()
|
||||
{
|
||||
FOREACH_PlayerNumber( p )
|
||||
{
|
||||
@@ -387,10 +386,6 @@ void ScreenSelectCharacter::TweenOffScreen()
|
||||
m_sprExplanation.RunCommands( EXPLANATION_OFF_COMMAND );
|
||||
}
|
||||
|
||||
void ScreenSelectCharacter::TweenOnScreen()
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
* (c) 2003-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
|
||||
Reference in New Issue
Block a user