beginnings of trying to figure out how to get ScreenSelectProfile to move on properly
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@@ -210,6 +210,20 @@ bool ScreenSelectProfile::Finish(){
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return true;
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return true;
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}
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}
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void ScreenSelectProfile::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_MenuTimer )
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{
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bool bFinished = Finish();
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if( !bFinished )
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{
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// TODO: we need to decide how to handle unfinished business.
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}
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}
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ScreenWithMenuElements::HandleScreenMessage( SM );
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}
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// lua start
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// lua start
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#include "LuaBinding.h"
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#include "LuaBinding.h"
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@@ -14,6 +14,7 @@ public:
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virtual void MenuRight( const InputEventPlus &input );
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virtual void MenuRight( const InputEventPlus &input );
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virtual void MenuUp( const InputEventPlus &input );
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virtual void MenuUp( const InputEventPlus &input );
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virtual void MenuDown( const InputEventPlus &input );
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virtual void MenuDown( const InputEventPlus &input );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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GameButton m_TrackingRepeatingInput;
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GameButton m_TrackingRepeatingInput;
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