separate Roll Explosion part

This commit is contained in:
Glenn Maynard
2007-05-13 16:36:25 +00:00
parent 5a72a67d86
commit 032ee0bf60
4 changed files with 9 additions and 0 deletions
@@ -47,6 +47,7 @@ function ret.Load()
-- The main "Explosion" part just loads other actors; don't rotate
-- it. The "Hold Explosion" part should not be rotated.
if Var "Element" == "Explosion" or
Var "Element" == "Roll Explosion" or
Var "Element" == "Hold Explosion" then
t.BaseRotationZ = nil;
end