separate Roll Explosion part
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@@ -4,6 +4,11 @@ local t = Def.ActorFrame {
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HoldingOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOffCommand");
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InitCommand=cmd(playcommand,"HoldingOff";finishtweening);
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};
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NOTESKIN:LoadActor( Var "Button", "Roll Explosion" ) .. {
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RollOnCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "RollOnCommand");
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RollOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "RollOffCommand");
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InitCommand=cmd(playcommand,"RollOff";finishtweening);
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};
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NOTESKIN:LoadActor( Var "Button", "Tap Explosion Dim" ) .. {
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InitCommand=cmd(diffusealpha,0);
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W5Command=NOTESKIN:GetMetricA("GhostArrowDim", "W5Command");
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