separate Roll Explosion part

This commit is contained in:
Glenn Maynard
2007-05-13 16:36:25 +00:00
parent 5a72a67d86
commit 032ee0bf60
4 changed files with 9 additions and 0 deletions
@@ -4,6 +4,11 @@ local t = Def.ActorFrame {
HoldingOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOffCommand");
InitCommand=cmd(playcommand,"HoldingOff";finishtweening);
};
NOTESKIN:LoadActor( Var "Button", "Roll Explosion" ) .. {
RollOnCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "RollOnCommand");
RollOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "RollOffCommand");
InitCommand=cmd(playcommand,"RollOff";finishtweening);
};
NOTESKIN:LoadActor( Var "Button", "Tap Explosion Dim" ) .. {
InitCommand=cmd(diffusealpha,0);
W5Command=NOTESKIN:GetMetricA("GhostArrowDim", "W5Command");