Life Difficulty 4 is now as difficult as Life 6 was.
Change name of the life difficulty options: old: 1, 2, 3, 4, 5, 6, 7 new: 1.2, 1.0, 0.8, 0.6, 0.4, 0.33, 0.25
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@@ -431,6 +431,7 @@ static void SongsPerPlayOrEventMode( int &sel, bool ToSel, const ConfOption *pCo
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}
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// Machine options
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/** @brief Timing Window scale */
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static void TimingWindowScale( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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// StepMania 5 values (implemented 2008/03/12)
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@@ -440,12 +441,15 @@ static void TimingWindowScale( int &sel, bool ToSel, const ConfOption *pConfOpti
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MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
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}
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/** @brief Life Difficulty scale */
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static void LifeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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// StepMania 5 values (implemented 2008/03/12)
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//const float mapping[] = { 2.0f,1.50f,1.00f,0.66f,0.33f };
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// StepMania 3.9 and 4.0 values:
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const float mapping[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f };
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//const float mapping[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f };
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// 3.9 modified so that L6 is L4
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const float mapping[] = { 1.20f,1.00f,0.80f,0.60f,0.40f,0.33f,0.25f };
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MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
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}
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@@ -716,7 +720,7 @@ static void InitializeConfOptions()
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ADD( ConfOption( "EventMode", MovePref<bool>, "Off","On (recommended)" ) );
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ADD( ConfOption( "ScoringType", MovePref<ScoringType>, "New","Old","Custom" ) );
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ADD( ConfOption( "TimingWindowScale", TimingWindowScale, "|1","|2","|3","|4","|5","|6","|7","|8","Justice" ) );
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ADD( ConfOption( "LifeDifficulty", LifeDifficulty, "|1","|2","|3","|4","|5","|6","|7" ) );
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ADD( ConfOption( "LifeDifficulty", LifeDifficulty, "|1.2","|1.0","|0.8","|0.6","|0.4","|0.33","|0.25" ) );
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g_ConfOptions.back().m_sPrefName = "LifeDifficultyScale";
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ADD( ConfOption( "ProgressiveLifebar", MovePref<int>, "Off","|1","|2","|3","|4","|5","|6","|7","|8") );
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ADD( ConfOption( "ProgressiveStageLifebar", MovePref<int>, "Off","|1","|2","|3","|4","|5","|6","|7","|8","Insanity") );
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@@ -820,8 +824,10 @@ void ConfOption::MakeOptionsList( vector<RString> &out ) const
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out = names;
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}
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/*
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* (c) 2003-2004 Glenn Maynard
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/**
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* @file
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* @author Glenn Maynard (c) 2003-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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