per-player NoteSkin

NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
This commit is contained in:
Chris Danford
2003-02-17 12:19:42 +00:00
parent 6d96209d14
commit 032bf447f3
46 changed files with 706 additions and 682 deletions
+5 -5
View File
@@ -198,17 +198,17 @@ void Sprite::DrawPrimitives()
switch( m_HorizAlign )
{
case align_top: quadVerticies.left = 0; quadVerticies.right = m_size.x; break;
case align_middle: quadVerticies.left = -m_size.x/2; quadVerticies.right = m_size.x/2; break;
case align_bottom: quadVerticies.left = -m_size.x; quadVerticies.right = 0; break;
case align_left: quadVerticies.left = 0; quadVerticies.right = m_size.x; break;
case align_center: quadVerticies.left = -m_size.x/2; quadVerticies.right = m_size.x/2; break;
case align_right: quadVerticies.left = -m_size.x; quadVerticies.right = 0; break;
default: ASSERT( false );
}
switch( m_VertAlign )
{
case align_bottom: quadVerticies.top = 0; quadVerticies.bottom = m_size.y; break;
case align_top: quadVerticies.top = 0; quadVerticies.bottom = m_size.y; break;
case align_middle: quadVerticies.top = -m_size.y/2; quadVerticies.bottom = m_size.y/2; break;
case align_top: quadVerticies.top = -m_size.y; quadVerticies.bottom = 0; break;
case align_bottom: quadVerticies.top = -m_size.y; quadVerticies.bottom = 0; break;
default: ASSERT( false );
}