per-player NoteSkin
NoteSkin selected on PlayerOptions screen tweaked judgement appearance marvelous judgement glow ActorEffect cleanup
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@@ -150,27 +150,10 @@ ScreenSelectMusic::ScreenSelectMusic()
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m_textSongOptions.SetXY( SONG_OPTIONS_X, SONG_OPTIONS_Y );
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m_textSongOptions.SetZoom( 0.5f );
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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m_textSongOptions.SetEffectCamelion( 2.5f, RageColor(1,0,0,1), RageColor(1,1,1,1) ); // blink red
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m_textSongOptions.SetEffectDiffuseCamelion( 2.5f, RageColor(1,0,0,1), RageColor(1,1,1,1) ); // blink red
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m_textSongOptions.SetDiffuse( RageColor(1,1,1,1) ); // white
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this->AddChild( &m_textSongOptions );
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/*
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled(p) )
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continue;
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m_textPlayerOptions[p].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textPlayerOptions[p].SetXY( PLAYER_OPTIONS_X(p), PLAYER_OPTIONS_Y(p) );
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m_textPlayerOptions[p].SetZoom( 0.5f );
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m_textPlayerOptions[p].SetHorizAlign( p==PLAYER_1 ? Actor::align_left : Actor::align_right );
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m_textPlayerOptions[p].SetVertAlign( Actor::align_middle );
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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m_textPlayerOptions[p].SetEffectCamelion( 2.5f, RageColor(1,0,0,1), RageColor(1,1,1,1) ); // blink red
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m_textPlayerOptions[p].SetDiffuse( RageColor(1,1,1,1) ); // white
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this->AddChild( &m_textPlayerOptions[p] );
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}
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*/
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled(p) )
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@@ -790,7 +773,7 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
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m_DifficultyIcon[pn].SetFromNotes( pn, pNotes );
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if( pNotes && pNotes->IsAutogen() )
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{
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m_AutoGenIcon[pn].SetEffectCamelion();
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m_AutoGenIcon[pn].SetEffectDiffuseCamelion();
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}
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else
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{
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