per-player NoteSkin
NoteSkin selected on PlayerOptions screen tweaked judgement appearance marvelous judgement glow ActorEffect cleanup
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@@ -271,17 +271,17 @@ void PrefsManager::ReadGamePrefsFromDisk()
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ini.SetPath( "GamePrefs.ini" );
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ini.ReadFile(); // it's OK if this fails
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CString sAnnouncer = sGameName, sTheme = sGameName, sNoteSkin = sGameName;
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CString sAnnouncer = sGameName, sTheme = sGameName;//, sNoteSkin = sGameName;
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// if these calls fail, the three strings will keep the initial values set above.
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ini.GetValue( sGameName, "Announcer", sAnnouncer );
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ini.GetValue( sGameName, "Theme", sTheme );
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ini.GetValue( sGameName, "NoteSkin", sNoteSkin );
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// ini.GetValue( sGameName, "NoteSkin", sNoteSkin );
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// it's OK to call these functions with names that don't exist.
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ANNOUNCER->SwitchAnnouncer( sAnnouncer );
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THEME->SwitchTheme( sTheme );
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NOTESKIN->SwitchNoteSkin( sNoteSkin );
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// NOTESKIN->SwitchNoteSkin( sNoteSkin );
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}
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void PrefsManager::SaveGamePrefsToDisk()
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@@ -296,7 +296,7 @@ void PrefsManager::SaveGamePrefsToDisk()
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ini.SetValue( sGameName, "Announcer", ANNOUNCER->GetCurAnnouncerName() );
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ini.SetValue( sGameName, "Theme", THEME->GetCurThemeName() );
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ini.SetValue( sGameName, "NoteSkin", NOTESKIN->GetCurNoteSkinName() );
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// ini.SetValue( sGameName, "NoteSkin", NOTESKIN->GetCurNoteSkinName() );
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ini.WriteFile();
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}
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