per-player NoteSkin

NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
This commit is contained in:
Chris Danford
2003-02-17 12:19:42 +00:00
parent 6d96209d14
commit 032bf447f3
46 changed files with 706 additions and 682 deletions
+4 -4
View File
@@ -271,17 +271,17 @@ void PrefsManager::ReadGamePrefsFromDisk()
ini.SetPath( "GamePrefs.ini" );
ini.ReadFile(); // it's OK if this fails
CString sAnnouncer = sGameName, sTheme = sGameName, sNoteSkin = sGameName;
CString sAnnouncer = sGameName, sTheme = sGameName;//, sNoteSkin = sGameName;
// if these calls fail, the three strings will keep the initial values set above.
ini.GetValue( sGameName, "Announcer", sAnnouncer );
ini.GetValue( sGameName, "Theme", sTheme );
ini.GetValue( sGameName, "NoteSkin", sNoteSkin );
// ini.GetValue( sGameName, "NoteSkin", sNoteSkin );
// it's OK to call these functions with names that don't exist.
ANNOUNCER->SwitchAnnouncer( sAnnouncer );
THEME->SwitchTheme( sTheme );
NOTESKIN->SwitchNoteSkin( sNoteSkin );
// NOTESKIN->SwitchNoteSkin( sNoteSkin );
}
void PrefsManager::SaveGamePrefsToDisk()
@@ -296,7 +296,7 @@ void PrefsManager::SaveGamePrefsToDisk()
ini.SetValue( sGameName, "Announcer", ANNOUNCER->GetCurAnnouncerName() );
ini.SetValue( sGameName, "Theme", THEME->GetCurThemeName() );
ini.SetValue( sGameName, "NoteSkin", NOTESKIN->GetCurNoteSkinName() );
// ini.SetValue( sGameName, "NoteSkin", NOTESKIN->GetCurNoteSkinName() );
ini.WriteFile();
}