per-player NoteSkin
NoteSkin selected on PlayerOptions screen tweaked judgement appearance marvelous judgement glow ActorEffect cleanup
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@@ -87,8 +87,8 @@ void MenuTimer::Update( float fDeltaTime )
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("hurry up") );
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else if( fOldSecondsLeft > 5 && fNewSecondsLeft < 5 ) // transition to below 5
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{
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m_textDigit1.SetEffectGlowing( 10, RageColor(1,0,0,0), RageColor(1,0,0,1) );
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m_textDigit2.SetEffectGlowing( 10, RageColor(1,0,0,0), RageColor(1,0,0,1) );
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m_textDigit1.SetEffectGlowCamelion( 0.15f, RageColor(1,0,0,0), RageColor(1,0,0,1) );
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m_textDigit2.SetEffectGlowCamelion( 0.15f, RageColor(1,0,0,0), RageColor(1,0,0,1) );
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m_soundBeep.Play();
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}
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else if( fOldSecondsLeft > 4 && fNewSecondsLeft < 4 ) // transition to below 4
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