per-player NoteSkin
NoteSkin selected on PlayerOptions screen tweaked judgement appearance marvelous judgement glow ActorEffect cleanup
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@@ -36,9 +36,9 @@ void GhostArrowRow::Load( PlayerNumber pn )
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// init arrows
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for( int c=0; c<m_iNumCols; c++ )
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{
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m_GhostArrowRow[c].Load( NOTESKIN->GetPathTo(c, "tap explosion dim") );
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m_GhostArrowRowBright[c].Load( NOTESKIN->GetPathTo(c, "tap explosion bright") );
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m_HoldGhostArrowRow[c].Load( NOTESKIN->GetPathTo(c, "hold explosion") );
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m_GhostArrowRow[c].Load( NOTESKIN->GetPathTo(pn, c, "tap explosion dim") );
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m_GhostArrowRowBright[c].Load( NOTESKIN->GetPathTo(pn, c, "tap explosion bright") );
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m_HoldGhostArrowRow[c].Load( NOTESKIN->GetPathTo(pn, c, "hold explosion") );
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m_GhostArrowRow[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset );
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m_GhostArrowRowBright[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset );
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