per-player NoteSkin

NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
This commit is contained in:
Chris Danford
2003-02-17 12:19:42 +00:00
parent 6d96209d14
commit 032bf447f3
46 changed files with 706 additions and 682 deletions
+3 -3
View File
@@ -36,9 +36,9 @@ void GhostArrowRow::Load( PlayerNumber pn )
// init arrows
for( int c=0; c<m_iNumCols; c++ )
{
m_GhostArrowRow[c].Load( NOTESKIN->GetPathTo(c, "tap explosion dim") );
m_GhostArrowRowBright[c].Load( NOTESKIN->GetPathTo(c, "tap explosion bright") );
m_HoldGhostArrowRow[c].Load( NOTESKIN->GetPathTo(c, "hold explosion") );
m_GhostArrowRow[c].Load( NOTESKIN->GetPathTo(pn, c, "tap explosion dim") );
m_GhostArrowRowBright[c].Load( NOTESKIN->GetPathTo(pn, c, "tap explosion bright") );
m_HoldGhostArrowRow[c].Load( NOTESKIN->GetPathTo(pn, c, "hold explosion") );
m_GhostArrowRow[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset );
m_GhostArrowRowBright[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset );