per-player NoteSkin
NoteSkin selected on PlayerOptions screen tweaked judgement appearance marvelous judgement glow ActorEffect cleanup
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@@ -23,7 +23,7 @@ class Combo : public ActorFrame
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public:
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Combo();
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void UpdateScore( TapNoteScore score, int iNumNotesInThisRow );
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void SetScore( TapNoteScore score, int iNumNotesInThisRow );
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int GetCurrentCombo() const { return m_iCurCombo; }
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int GetMaxCombo() const { return m_iMaxCombo; }
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@@ -34,7 +34,6 @@ protected:
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int m_iMaxCombo;
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int m_iCurComboOfPerfects;
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bool m_bComboVisible;
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Sprite m_sprCombo;
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BitmapText m_textComboNumber;
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};
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