diff --git a/stepmania/src/ScreenOptions.cpp b/stepmania/src/ScreenOptions.cpp index db1c537d95..9d8f89e596 100644 --- a/stepmania/src/ScreenOptions.cpp +++ b/stepmania/src/ScreenOptions.cpp @@ -1138,7 +1138,7 @@ void ScreenOptions::AfterChangeValueInRow( int iRow, PlayerNumber pn ) } /* Move up/down. Returns true if we actually moved. */ -bool ScreenOptions::MoveRowRelative( PlayerNumber pn, int iDir, bool Repeat ) +bool ScreenOptions::MoveRowRelative( PlayerNumber pn, int iDir, bool bRepeat ) { const int iCurrentRow = m_iCurrentRow[pn]; OptionRow &row = *m_pRows[iCurrentRow]; @@ -1150,7 +1150,7 @@ bool ScreenOptions::MoveRowRelative( PlayerNumber pn, int iDir, bool Repeat ) row.SetChoiceInRowWithFocus( pn, 0 ); } - LOG->Trace("move pn %i, dir %i, rep %i", pn, iDir, Repeat); + LOG->Trace("move pn %i, dir %i, rep %i", pn, iDir, bRepeat); bool bChanged = false; FOREACH_PlayerNumber( p ) { @@ -1161,7 +1161,7 @@ bool ScreenOptions::MoveRowRelative( PlayerNumber pn, int iDir, bool Repeat ) // Update m_iCurrentRow. // int r = m_iCurrentRow[p] + iDir; - if( Repeat && ( r == -1 || r == (int) m_pRows.size() ) ) + if( bRepeat && ( r == -1 || r == (int) m_pRows.size() ) ) continue; // don't wrap while repeating wrap( r, m_pRows.size() );