Adjust KB7 draw order which still seems wrong, change noteskin. Use default-p2 and join as player 2 to play with original spacing. [shakesoda]

This commit is contained in:
AJ Kelly
2010-06-27 19:55:26 -05:00
parent 2225b1a537
commit 02f2da83ab
20 changed files with 114 additions and 6 deletions
+1 -1
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@@ -5,7 +5,7 @@ ret.RedirTable =
Key1 = "Key",
Key2 = "Key",
Key3 = "Key",
Key4 = "Key",
Key4 = "Space",
Key5 = "Key",
Key6 = "Key",
Key7 = "Key",
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+1
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@@ -0,0 +1 @@
return Def.Actor {}
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+5
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@@ -0,0 +1,5 @@
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_space', 'tap note' );
-- probably don't need this line
Frames = Sprite.LinearFrames( 1, 1 );
};
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+3 -3
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@@ -19,7 +19,7 @@ HoldLetGoGrayPercent=0.25
ReverseDrawOrder=1101
HoldHeadIsAboveWavyParts=1
HoldTailIsAboveWavyParts=1
TapNoteAdditionTextureCoordOffsetX=0.5
TapNoteAdditionTextureCoordOffsetX=0
TapNoteAdditionTextureCoordOffsetY=0
FlipHeadAndTailWhenReverse=1
FlipHoldBodyWhenReverse=1
@@ -29,7 +29,7 @@ TapNoteNoteColorTextureCoordSpacingX=0
TapNoteNoteColorTextureCoordSpacingY=0.125
HoldHeadNoteColorTextureCoordSpacingX=0
HoldHeadNoteColorTextureCoordSpacingY=0.125
[GhostArrowDim]
NoneCommand=
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,1;zoom,1;rotationz,0;smooth,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
@@ -39,7 +39,7 @@ W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;di
W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
LetGoCommand=
HeldCommand=diffuse,1.0,1.0,0.3,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0