Adjust KB7 draw order which still seems wrong, change noteskin. Use default-p2 and join as player 2 to play with original spacing. [shakesoda]
@@ -5,7 +5,7 @@ ret.RedirTable =
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Key1 = "Key",
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Key2 = "Key",
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Key3 = "Key",
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Key4 = "Key",
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Key4 = "Space",
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Key5 = "Key",
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Key6 = "Key",
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Key7 = "Key",
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After Width: | Height: | Size: 3.3 KiB |
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After Width: | Height: | Size: 3.3 KiB |
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After Width: | Height: | Size: 5.6 KiB |
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After Width: | Height: | Size: 5.6 KiB |
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After Width: | Height: | Size: 6.2 KiB |
@@ -0,0 +1 @@
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return Def.Actor {}
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After Width: | Height: | Size: 3.3 KiB |
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After Width: | Height: | Size: 3.3 KiB |
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After Width: | Height: | Size: 5.6 KiB |
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After Width: | Height: | Size: 5.5 KiB |
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After Width: | Height: | Size: 7.1 KiB |
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After Width: | Height: | Size: 5.4 KiB |
@@ -0,0 +1,5 @@
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return Def.Sprite {
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Texture=NOTESKIN:GetPath( '_space', 'tap note' );
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-- probably don't need this line
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Frames = Sprite.LinearFrames( 1, 1 );
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};
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After Width: | Height: | Size: 72 KiB |
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Before Width: | Height: | Size: 80 KiB |
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After Width: | Height: | Size: 41 KiB |
@@ -19,7 +19,7 @@ HoldLetGoGrayPercent=0.25
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ReverseDrawOrder=1101
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HoldHeadIsAboveWavyParts=1
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HoldTailIsAboveWavyParts=1
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TapNoteAdditionTextureCoordOffsetX=0.5
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TapNoteAdditionTextureCoordOffsetX=0
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TapNoteAdditionTextureCoordOffsetY=0
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FlipHeadAndTailWhenReverse=1
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FlipHoldBodyWhenReverse=1
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@@ -29,7 +29,7 @@ TapNoteNoteColorTextureCoordSpacingX=0
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TapNoteNoteColorTextureCoordSpacingY=0.125
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HoldHeadNoteColorTextureCoordSpacingX=0
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HoldHeadNoteColorTextureCoordSpacingY=0.125
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[GhostArrowDim]
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NoneCommand=
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HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,1;zoom,1;rotationz,0;smooth,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
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@@ -39,7 +39,7 @@ W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;di
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W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
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W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
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W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
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LetGoCommand=
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HeldCommand=diffuse,1.0,1.0,0.3,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
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