Add dimension-tripper theme
(Sourced from shakesoda/stepmania.)
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@@ -0,0 +1,43 @@
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local t = Def.ActorFrame {}
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local Metric = function(c,k) return tonumber(THEME:GetMetric(c, k)) end
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local width = Theme.MusicWheelItemWidth()
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local height = Metric("MusicWheel", "ItemHeight")
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local offset = Metric("MusicWheel", "ItemOffset")
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-- background mask
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t[#t+1] = Def.Quad {}
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t[#t].InitCommand = function(self)
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self:x(offset)
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self:setsize(width, height)
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self:diffuse({0, 0, 0, 0.6})
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end
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t[#t+1] = LoadActor(THEME:GetPathG("", "_texture checkerboard"))
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t[#t].InitCommand = function(self)
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self:rainbow()
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self:diffusealpha(0.05)
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self:stretchto(-width/2 + offset, -height/2, width/2 + offset, height/2)
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self:customtexturerect(0, 0, width/32, height/32)
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self:texcoordvelocity(0.5, 0.25)
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end
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t[#t+1] = LoadActor(THEME:GetPathG("", "_texture checkerboard"))
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t[#t].InitCommand = function(self)
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self:rainbow()
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self:diffusealpha(0.05)
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self:stretchto(-width/2 + offset, -height/2, width/2 + offset, height/2)
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self:customtexturerect(0, 0, width/32, height/32)
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self:texcoordvelocity(0.5, -0.25)
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end
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t[#t+1] = LoadActor(THEME:GetPathG("", "_texture checkerboard"))
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t[#t].InitCommand = function(self)
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self:rainbow()
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self:diffusealpha(0.05)
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self:stretchto(-width/2 + offset, -height/2, width/2 + offset, height/2)
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self:customtexturerect(0, 0, width/32, height/32)
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self:texcoordvelocity(-0, 0.5)
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end
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return t
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