Add dimension-tripper theme
(Sourced from shakesoda/stepmania.)
This commit is contained in:
@@ -0,0 +1,23 @@
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local Metric = function(c,k) return tonumber(THEME:GetMetric(c, k)) end
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local width = Theme.MusicWheelItemWidth()
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local height = Metric("MusicWheel", "ItemHeight")
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local offset = Metric("MusicWheel", "ItemOffset")
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return Def.ActorFrame {
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Def.Quad {
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InitCommand=function(self)
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self:x(offset)
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self:setsize(width,height)
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self:blend('BlendMode_Add')
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self:diffuse({1, 0.8, 0.7, 0.1})
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self:effectclock('beat')
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end,
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CurrentSongChangedMessageCommand=function(self, params)
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if not GAMESTATE:GetCurrentSong() then
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self:stopeffect()
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else
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self:thump()
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end
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end
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}
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}
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@@ -0,0 +1,43 @@
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local t = Def.ActorFrame {}
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local Metric = function(c,k) return tonumber(THEME:GetMetric(c, k)) end
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local width = Theme.MusicWheelItemWidth()
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local height = Metric("MusicWheel", "ItemHeight")
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local offset = Metric("MusicWheel", "ItemOffset")
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-- background mask
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t[#t+1] = Def.Quad {}
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t[#t].InitCommand = function(self)
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self:x(offset)
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self:setsize(width, height)
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self:diffuse({0, 0, 0, 0.6})
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end
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t[#t+1] = LoadActor(THEME:GetPathG("", "_texture checkerboard"))
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t[#t].InitCommand = function(self)
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self:rainbow()
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self:diffusealpha(0.05)
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self:stretchto(-width/2 + offset, -height/2, width/2 + offset, height/2)
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self:customtexturerect(0, 0, width/32, height/32)
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self:texcoordvelocity(0.5, 0.25)
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end
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t[#t+1] = LoadActor(THEME:GetPathG("", "_texture checkerboard"))
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t[#t].InitCommand = function(self)
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self:rainbow()
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self:diffusealpha(0.05)
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self:stretchto(-width/2 + offset, -height/2, width/2 + offset, height/2)
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self:customtexturerect(0, 0, width/32, height/32)
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self:texcoordvelocity(0.5, -0.25)
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end
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t[#t+1] = LoadActor(THEME:GetPathG("", "_texture checkerboard"))
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t[#t].InitCommand = function(self)
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self:rainbow()
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self:diffusealpha(0.05)
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self:stretchto(-width/2 + offset, -height/2, width/2 + offset, height/2)
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self:customtexturerect(0, 0, width/32, height/32)
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self:texcoordvelocity(-0, 0.5)
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end
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return t
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@@ -0,0 +1,27 @@
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local t = Def.ActorFrame {}
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local Metric = function(c,k) return tonumber(THEME:GetMetric(c, k)) end
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local width = Theme.MusicWheelItemWidth()
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local height = Metric("MusicWheel", "ItemHeight")
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local offset = Metric("MusicWheel", "ItemOffset")
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-- background top
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t[#t+1] = Def.Quad {}
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t[#t].InitCommand = function(self)
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self:x(offset)
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self:vertalign(bottom)
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self:setsize(width, height/2)
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self:diffusetopedge({0.05, 0.05, 0.05, 0.6})
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self:diffusebottomedge({0.0, 0.0, 0.0, 0.6})
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end
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-- background bottom
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t[#t+1] = Def.Quad {}
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t[#t].InitCommand = function(self)
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self:x(offset)
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self:vertalign(top)
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self:setsize(width, height/2)
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self:diffuse({0, 0, 0, 0.6})
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end
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return t
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@@ -0,0 +1,27 @@
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local t = Def.ActorFrame {}
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local Metric = function(c,k) return tonumber(THEME:GetMetric(c, k)) end
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local width = Theme.MusicWheelItemWidth()
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local height = Metric("MusicWheel", "ItemHeight")
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local offset = Metric("MusicWheel", "ItemOffset")
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-- background top
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t[#t+1] = Def.Quad {}
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t[#t].InitCommand = function(self)
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self:x(offset)
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self:vertalign(bottom)
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self:setsize(width, height/2)
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self:diffuse({0.1, 0.1, 0.1, 0.6})
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end
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-- background bottom
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t[#t+1] = Def.Quad {}
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t[#t].InitCommand = function(self)
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self:x(offset)
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self:vertalign(top)
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self:setsize(width, height/2)
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self:diffusebottomedge({0.2, 0.2, 0.2, 0.6})
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self:diffusetopedge({0.1, 0.1, 0.1, 0.6})
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end
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return t
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@@ -0,0 +1,153 @@
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local t = Def.ActorFrame {}
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local Metric = function(c,k) return tonumber(THEME:GetMetric(c, k)) end
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local width = Theme.MusicWheelItemWidth()
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local height = Metric("MusicWheel", "ItemHeight")
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local offset = Metric("MusicWheel", "ItemOffset")
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-- genre gen <3
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local function GenerateRandomColors(song)
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if not song then return 0, {} end
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-- randomseed truncates float values, but we need more randomness.
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-- move the number over several digits to compensate.
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local length = song:MusicLengthSeconds()
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if song:GetDisplayMainTitle() == "DVNO" then
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return 2, { { 1, 0.8, 0, 1 }, { 1, 0.6, 0, 1 } }
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end
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if song:GetDisplayMainTitle() == "The Witches' Ball" then
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return 3, { { 0.2, 0.1, 0.3, 1 }, { 0.7, 0.7, 1.0, 1 }, { 0.2, 0.1, 0.3, 1 } }
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end
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-- BMS files without BGM mess with this (zero). Use 120 instead.
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if length == 0 then
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length = 120
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elseif length == 105 then -- ITG length hack
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length = 1001
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end
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local seed = 10000*length
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math.randomseed(seed)
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-- Vary the amount of words returned, based on the seed.
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local rand = math.random()
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-- chances for word amount:
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-- 2/10 for one, 7/10 for two, 1/10 for three
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if rand < 0.2 then num = 1
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elseif rand > 0.9 then num = 3
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else num = 2 end
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colors = {}
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for i=1,num do
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colors[i] = {}
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math.randomseed(seed)
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colors[i][1] = math.random();
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math.randomseed(seed+5)
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colors[i][2] = math.random();
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math.randomseed(seed+10)
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colors[i][3] = math.random();
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math.randomseed(seed+15)
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colors[i][4] = clamp(math.random(), 0.75, 1.0)
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seed = seed + 1
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end
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return num, colors
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end
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local t2 = Def.ActorFrame {
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SetMessageCommand = function(self, params)
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local song = params.Song
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local num, colors = GenerateRandomColors(song)
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local children = {}
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for i=1,self:GetNumChildren() do
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children[i] = self:GetChild("MusicWheel_Quad"..i)
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end
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for k, v in pairs(children) do
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v:visible(false)
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if k <= num and song then
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v:visible(true)
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v:x(math.ceil(-width/2 + ((width-1)/num)*(k-1)))
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local sub = num % 2 == 0 and 1 or 0
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v:setsize(math.ceil((width-sub)/num), height)
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v:diffuse(colors[k])
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end
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end
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end
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}
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for i=1,3 do
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t2[#t2+1] = Def.Quad {
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Name="MusicWheel_Quad"..i,
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InitCommand=function(self)
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self:horizalign(left)
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self:vertalign(bottom)
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self:y(math.ceil(height/2))
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self:diffusealpha(0.0)
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end
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}
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end
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t[#t+1] = t2
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t[#t+1] = LoadActor(THEME:GetPathG("", "_texture checkerboard"))
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t[#t].InitCommand = function(self)
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self:stretchto(-width/2 + offset, -height/2*0.8, width/2 + offset, height/2*0.8)
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self:customtexturerect(0, 0, width/16, height/16)
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self:texcoordvelocity(0, 0.25)
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end
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t[#t].SetMessageCommand = function(self, params)
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local song = params.Song
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local num, colors = GenerateRandomColors(song)
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if not colors[num] then return end
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colors[num][1] = colors[num][1] + 0.25
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colors[num][2] = colors[num][2] + 0.25
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colors[num][3] = colors[num][3] + 0.25
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self:SetTextureFiltering(false)
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colors[num][4] = 0.125
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self:blend(Blend.Add)
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self:diffuse(colors[num])
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end
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-- background
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t[#t+1] = Def.Quad {}
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t[#t].InitCommand = function(self)
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self:setsize(width, height * 0.8)
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self:diffuse({0, 0, 0, 0.7})
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end
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t[#t+1] = LoadActor(THEME:GetPathG("", "_shigu"))
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t[#t].InitCommand = cmd(visible,false;x,width/2-32;zoom,0.25;animate,false)
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t[#t].SetMessageCommand = function(self, params)
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local song = params.Song
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if song and song:GetDisplayMainTitle():lower() == "sigsig" then
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self:visible(true)
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if params.HasFocus then
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self:animate(true)
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else
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self:setstate(0)
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self:animate(false)
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end
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else
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self:visible(false)
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end
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end
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t[#t+1] = LoadActor(THEME:GetPathG("", "_hax"))
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t[#t].InitCommand = cmd(visible,false;x,width/2-32;zoom,0.25;animate,false)
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t[#t].SetMessageCommand = function(self, params)
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local song = params.Song
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if song and song:MusicLengthSeconds() == 105 then
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self:visible(true)
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else
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self:visible(false)
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end
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end
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return t
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@@ -0,0 +1,16 @@
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local gc = Var("GameCommand");
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return Def.ActorFrame {
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Def.Quad {
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InitCommand=cmd(zoomto,256,26;fadeleft,0.45;faderight,0.45),
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OnCommand=cmd(diffuseshift;effectcolor1,color("0,0,0,0.5");effectcolor2,color("0,0,0,0.5")),
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GainFocusCommand=cmd(stoptweening;decelerate,0.1;zoomto,256,26;diffusealpha,1),
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LoseFocusCommand=cmd(stoptweening;accelerate,0.1;zoomto,SCREEN_WIDTH/2,0;diffusealpha,0)
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},
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LoadFont("Common Normal") .. {
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Text=THEME:GetString("ScreenTitleMenu",gc:GetText()),
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OnCommand=cmd(shadowlength,1),
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GainFocusCommand=cmd(stoptweening;linear,0.1;zoom,1;diffuse,color("1,1,1,1")),
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LoseFocusCommand=cmd(stoptweening;linear,0.1;zoom,0.75;diffuse,color("0.5,0.5,0.5,1"))
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}
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}
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After Width: | Height: | Size: 3.8 KiB |
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After Width: | Height: | Size: 23 KiB |
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After Width: | Height: | Size: 2.8 KiB |
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