diff --git a/stepmania/src/Makefile.am b/stepmania/src/Makefile.am new file mode 100644 index 0000000000..188fc0ec1d --- /dev/null +++ b/stepmania/src/Makefile.am @@ -0,0 +1,120 @@ +bin_PROGRAMS = stepmania + +# This is a little hacky; we use our own version of SDL_sound, and I don't +# want to have to integrate its entire build system. +SDL_sound-1.0.0/.libs/libSDL_sound.a: + cd SDL_sound-1.0.0 && ./configure \ + --enable-wav \ + --enable-madlib \ + --enable-ogg \ + --disable-aiff \ + --disable-au \ + --disable-voc \ + --disable-raw \ + --disable-shn \ + --disable-midi \ + --disable-flac \ + --disable-smpeg \ + --disable-mpglib \ + --disable-mikmod \ + --disable-modplug \ + --enable-static --disable-shared + #--enable-debug + make -C SDL_sound-1.0.0 + + +RageHelpers = SDL_dither.cpp SDL_dither.h SDL_rotozoom.cpp SDL_rotozoom.h SDL_utils.cpp SDL_utils.h + +# RageMovieTexture.cpp RageMovieTexture.h + +Rage = $(RageHelpers) \ +RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplayInternal.h \ +RageException.cpp RageException.h RageInput.cpp RageInputDevice.cpp RageInputDevice.h \ +RageLog.cpp RageLog.h RageMath.cpp RageMath.h RageSound.cpp RageSound.h \ +RageSoundManager.cpp RageSoundManager.h RageSoundReader.h RageSoundReader_SDL_Sound.cpp RageSoundReader_SDL_Sound.h \ +RageTexture.cpp RageTexture.h RageTextureManager.cpp RageTextureManager.h RageThreads.cpp RageThreads.h \ +RageTimer.cpp RageTimer.h RageTypes.h RageUtil.cpp RageUtil.h + +DataStructures = \ +CodeDetector.cpp CodeDetector.h Course.cpp Course.h Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h \ +FontCharmaps.cpp FontCharmaps.h GameConstantsAndTypes.cpp GameConstantsAndTypes.h GameDef.cpp GameDef.h \ +GameInput.cpp GameInput.h GameTypes.h Grade.cpp Grade.h NoteData.cpp NoteData.h NoteDataWithScoring.cpp \ +NoteDataWithScoring.h Notes.cpp Notes.h NotesLoader.cpp NotesLoader.h NotesLoaderBMS.cpp NotesLoaderBMS.h \ +NotesLoaderDWI.cpp NotesLoaderDWI.h NotesLoaderKSF.cpp NotesLoaderKSF.h NotesLoaderSM.cpp NotesLoaderSM.h \ +NotesWriterDWI.cpp NotesWriterDWI.h NotesWriterSM.cpp NotesWriterSM.h NoteTypes.cpp NoteTypes.h Player.cpp Player.h \ +PlayerOptions.cpp PlayerOptions.h RandomSample.cpp RandomSample.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h \ +SongOptions.cpp SongOptions.h StageStats.cpp StageStats.h StyleDef.cpp StyleDef.h StyleInput.h \ +TitleSubstitution.cpp TitleSubstitution.h + +FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h + +StepMania = global.h ScreenDimensions.h StdString.h StepMania.cpp StepMania.h + +Transitions = \ +Transition.cpp Transition.h TransitionFade.cpp TransitionFade.h TransitionFadeWipe.cpp TransitionFadeWipe.h \ +TransitionInvisible.cpp TransitionInvisible.h TransitionKeepAlive.cpp TransitionKeepAlive.h \ +TransitionOniFade.cpp TransitionOniFade.h TransitionRectWipe.cpp TransitionRectWipe.h \ +TransitionStarWipe.cpp TransitionStarWipe.h + +Actors = \ +Actor.cpp Actor.h ActorFrame.cpp ActorFrame.h BitmapText.cpp BitmapText.h Quad.h Sample3dObject.cpp Sample3dObject.h \ +Sprite.cpp Sprite.h + +ActorsInMenus = \ +Banner.cpp Banner.h BannerWithFrame.cpp BannerWithFrame.h BPMDisplay.cpp BPMDisplay.h CourseContentsList.cpp \ +CourseContentsList.h CourseEntryDisplay.cpp CourseEntryDisplay.h CroppedSprite.cpp CroppedSprite.h \ +DifficultyIcon.cpp DifficultyIcon.h DifficultyRating.cpp DifficultyRating.h EditMenu.cpp EditMenu.h \ +FadingBanner.cpp FadingBanner.h FootMeter.cpp FootMeter.h GradeDisplay.cpp GradeDisplay.h GrooveRadar.cpp \ +GrooveRadar.h GroupList.cpp GroupList.h JukeboxMenu.cpp JukeboxMenu.h MenuElements.cpp MenuElements.h \ +MenuTimer.cpp MenuTimer.h MusicBannerWheel.cpp MusicBannerWheel.h MusicList.cpp MusicList.h MusicSortDisplay.cpp \ +MusicSortDisplay.h MusicStatusDisplay.cpp MusicStatusDisplay.h MusicWheel.cpp MusicWheel.h MusicWheelItem.cpp \ +MusicWheelItem.h OptionIcon.cpp OptionIcon.h OptionIconRow.cpp OptionIconRow.h OptionsCursor.cpp OptionsCursor.h \ +ScrollBar.cpp ScrollBar.h ScrollingList.cpp ScrollingList.h SmallGradeDisplay.cpp SmallGradeDisplay.h \ +SnapDisplay.cpp SnapDisplay.h StageDisplay.cpp StageDisplay.h TextBanner.cpp TextBanner.h TipDisplay.cpp TipDisplay.h + +ActorsInGameplay = \ +ArrowEffects.cpp ArrowEffects.h Background.cpp Background.h BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp \ +BGAnimationLayer.h Combo.cpp Combo.h FocusingSprite.cpp FocusingSprite.h GhostArrow.cpp GhostArrow.h \ +GhostArrowBright.cpp GhostArrowBright.h GhostArrowRow.cpp GhostArrowRow.h GrayArrow.cpp GrayArrow.h \ +GrayArrowRow.cpp GrayArrowRow.h HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h \ +Judgment.cpp Judgment.h LifeMeter.cpp LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp \ +LifeMeterBattery.h MotionBlurSprite.cpp MotionBlurSprite.h NoteDisplay.cpp NoteDisplay.h NoteField.cpp \ +NoteField.h ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp \ +ScoreDisplayOni.h ScoreKeeper.cpp ScoreKeeper.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h + +Screens = \ +Screen.cpp Screen.h ScreenAlbums.cpp ScreenAlbums.h ScreenAppearanceOptions.cpp ScreenAppearanceOptions.h \ +ScreenAttract.cpp ScreenAttract.h ScreenCaution.cpp ScreenCaution.h ScreenCompany.h \ +ScreenDemonstration.cpp ScreenDemonstration.h ScreenEdit.cpp ScreenEdit.h ScreenEditMenu.cpp \ +ScreenEditMenu.h ScreenEvaluation.cpp ScreenEvaluation.h ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h \ +ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp \ +ScreenGameplay.h ScreenGameplayOptions.cpp ScreenGameplayOptions.h ScreenGraphicOptions.cpp \ +ScreenGraphicOptions.h ScreenHowToPlay.h ScreenInputOptions.cpp ScreenInputOptions.h ScreenInstructions.cpp \ +ScreenInstructions.h ScreenIntroMovie.cpp ScreenIntroMovie.h ScreenJukebox.cpp ScreenJukebox.h ScreenJukeboxMenu.cpp \ +ScreenJukeboxMenu.h ScreenLogo.cpp ScreenLogo.h ScreenMachineOptions.cpp ScreenMachineOptions.h ScreenManager.cpp \ +ScreenManager.h ScreenMapControllers.cpp ScreenMapControllers.h ScreenMemoryCard.h ScreenMessage.h \ +ScreenMusicScroll.cpp ScreenMusicScroll.h ScreenNameEntry.cpp ScreenNameEntry.h ScreenOptions.cpp ScreenOptions.h \ +ScreenOptionsMenu.cpp ScreenOptionsMenu.h ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenPrompt.cpp \ +ScreenPrompt.h ScreenRanking.cpp ScreenRanking.h ScreenSandbox.cpp ScreenSandbox.h ScreenSelectCourse.cpp \ +ScreenSelectCourse.h ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h ScreenSelectGame.cpp \ +ScreenSelectGame.h ScreenSelectGroup.cpp ScreenSelectGroup.h ScreenSelectMode.cpp ScreenSelectMode.h \ +ScreenSelectMusic.cpp ScreenSelectMusic.h ScreenSelectStyle.cpp ScreenSelectStyle.h ScreenSelectStyle5th.cpp \ +ScreenSelectStyle5th.h ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp ScreenStage.h \ +ScreenStyleSplash.cpp ScreenStyleSplash.h ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h \ +ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h \ +ScreenUnlock.h ScreenWarning.h + +GlobalSingletons = \ +AnnouncerManager.cpp AnnouncerManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \ +GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \ +NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h SongManager.cpp SongManager.h \ +ThemeManager.cpp ThemeManager.h + +stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \ + $(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \ + arch/arch.cpp \ + arch/LoadingWindow/LoadingWindow_SDL.cpp \ + arch/LoadingWindow/LoadingWindow_SDL.h +stepmania_LDADD = $(SDL_LIBS) $(GL_LIBS) SDL_sound-1.0.0/.libs/libSDL_sound.a +INCLUDES = $(SDL_CFLAGS) -O0 -g +