fix enabling/disabling light test mode

This commit is contained in:
Glenn Maynard
2007-05-08 00:53:22 +00:00
parent 82158244f2
commit 02a36a3d07
2 changed files with 12 additions and 11 deletions
+10 -10
View File
@@ -15,8 +15,6 @@ REGISTER_SCREEN_CLASS( ScreenTestLights );
void ScreenTestLights::Init()
{
LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST_AUTO_CYCLE );
ScreenWithMenuElements::Init();
m_textInputs.SetName( "Text" );
@@ -26,7 +24,17 @@ void ScreenTestLights::Init()
this->AddChild( &m_textInputs );
}
void ScreenTestLights::BeginScreen()
{
LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST_AUTO_CYCLE );
ScreenWithMenuElements::BeginScreen();
}
void ScreenTestLights::EndScreen()
{
LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU );
ScreenWithMenuElements::EndScreen();
}
ScreenTestLights::~ScreenTestLights()
{
@@ -92,14 +100,6 @@ void ScreenTestLights::Input( const InputEventPlus &input )
ScreenWithMenuElements::Input( input ); // default handler
}
void ScreenTestLights::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_LoseFocus )
LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU );
ScreenWithMenuElements::HandleScreenMessage( SM );
}
void ScreenTestLights::MenuLeft( const InputEventPlus &input )
{
LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST_MANUAL_CYCLE );