Don't limit max players for net evaluation to 32.
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@@ -54,6 +54,8 @@ ScreenNetEvaluation::ScreenNetEvaluation (const CString & sClassName) : ScreenEv
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m_iActivePlayers = NSMAN->m_ActivePlayers;
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m_iCurrentPlayer = 0;
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m_textUsers.resize(m_iActivePlayers);
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for( int i=0; i<m_iActivePlayers; ++i )
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{
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m_textUsers[i].LoadFromFont( THEME->GetPathF(m_sName,"names") );
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@@ -104,6 +106,7 @@ void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM )
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{
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case SM_GotEval:
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m_bHasStats = true;
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m_textUsers.resize(m_iActivePlayers);
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for( int i=0; i<m_iActivePlayers; ++i )
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{
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m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_EvalPlayerData[i].name] );
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