Don't limit max players for net evaluation to 32.

This commit is contained in:
Josh Allen
2004-12-08 05:35:03 +00:00
parent 268dafa582
commit 0292eb99c1
4 changed files with 7 additions and 13 deletions
+3
View File
@@ -54,6 +54,8 @@ ScreenNetEvaluation::ScreenNetEvaluation (const CString & sClassName) : ScreenEv
m_iActivePlayers = NSMAN->m_ActivePlayers;
m_iCurrentPlayer = 0;
m_textUsers.resize(m_iActivePlayers);
for( int i=0; i<m_iActivePlayers; ++i )
{
m_textUsers[i].LoadFromFont( THEME->GetPathF(m_sName,"names") );
@@ -104,6 +106,7 @@ void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM )
{
case SM_GotEval:
m_bHasStats = true;
m_textUsers.resize(m_iActivePlayers);
for( int i=0; i<m_iActivePlayers; ++i )
{
m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_EvalPlayerData[i].name] );