use RageTexturePreloader

This commit is contained in:
Glenn Maynard
2005-06-30 22:41:22 +00:00
parent 653cd8013a
commit 0289b1a91e
11 changed files with 25 additions and 24 deletions
+2 -3
View File
@@ -12,7 +12,6 @@
#include "Steps.h"
#include "RageTimer.h"
#include "ActorUtil.h"
#include "RageTextureManager.h"
#include "AnnouncerManager.h"
#include "MenuTimer.h"
#include "StepsUtil.h"
@@ -216,8 +215,8 @@ void ScreenEz2SelectMusic::Init()
}
m_sprBalloon.SetName( "Balloon" );
TEXTUREMAN->CacheTexture( THEME->GetPathG("ScreenSelectMusic","balloon long") );
TEXTUREMAN->CacheTexture( THEME->GetPathG("ScreenSelectMusic","balloon marathon") );
m_TexturePreload.Load( THEME->GetPathG("ScreenSelectMusic","balloon long") );
m_TexturePreload.Load( THEME->GetPathG("ScreenSelectMusic","balloon marathon") );
this->AddChild( &m_sprBalloon );
m_soundOptionsChange.Load( THEME->GetPathS("ScreenEz2SelectMusic","options") );