use RageTexturePreloader
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@@ -12,7 +12,6 @@
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#include "Steps.h"
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#include "RageTimer.h"
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#include "ActorUtil.h"
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#include "RageTextureManager.h"
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#include "AnnouncerManager.h"
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#include "MenuTimer.h"
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#include "StepsUtil.h"
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@@ -216,8 +215,8 @@ void ScreenEz2SelectMusic::Init()
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}
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m_sprBalloon.SetName( "Balloon" );
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TEXTUREMAN->CacheTexture( THEME->GetPathG("ScreenSelectMusic","balloon long") );
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TEXTUREMAN->CacheTexture( THEME->GetPathG("ScreenSelectMusic","balloon marathon") );
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m_TexturePreload.Load( THEME->GetPathG("ScreenSelectMusic","balloon long") );
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m_TexturePreload.Load( THEME->GetPathG("ScreenSelectMusic","balloon marathon") );
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this->AddChild( &m_sprBalloon );
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m_soundOptionsChange.Load( THEME->GetPathS("ScreenEz2SelectMusic","options") );
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