use RageTexturePreloader
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@@ -5,7 +5,6 @@
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#include "ActorUtil.h"
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#include "Character.h"
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#include "RageLog.h"
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#include "RageTextureManager.h"
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#include <set>
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#include "PlayerState.h"
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@@ -62,7 +61,7 @@ void AttackDisplay::Init( const PlayerState* pPlayerState )
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continue;
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}
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TEXTUREMAN->CacheTexture( path );
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m_TexturePreload.Load( path );
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}
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}
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