Changed many uses of Dialog::OK and LOG->Warn to use ReportScriptError.
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@@ -6,7 +6,6 @@
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#include "Steps.h"
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#include "GameState.h"
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#include "RageDisplay.h"
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#include "arch/Dialog/Dialog.h"
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#include "Trail.h"
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#include "ActorUtil.h"
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#include "XmlFile.h"
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@@ -35,7 +34,7 @@ bool DifficultyIcon::Load( RString sPath )
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NUM_Difficulty,
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NUM_Difficulty*2,
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iStates );
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Dialog::OK( sError );
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LuaHelpers::ReportScriptError(sError);
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}
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StopAnimating();
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return true;
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