clean up premium coin logic
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@@ -62,6 +62,7 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
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{
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LOG->Trace( "ScreenTitleMenu::ScreenTitleMenu()" );
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/* XXX We really need two common calls: 1, something run when exiting from gameplay
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* (to do this reset), and 2, something run when entering gameplay, to apply default
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* options. Having special cases in attract screens and the title menu to reset
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@@ -71,7 +72,7 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
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CodeDetector::RefreshCacheItems();
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if( GAMESTATE->UsingPremiumAndPaying() )
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if( PREFSMAN->m_Premium==PrefsManager::JOINT_PREMIUM )
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{
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m_JointPremium.LoadFromAniDir( THEME->GetPathToB("ScreenTitleMenu joint premium") );
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this->AddChild( &m_JointPremium );
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