diff --git a/stepmania/src/GameSoundManager.cpp b/stepmania/src/GameSoundManager.cpp index 0a96618836..b0ab718f91 100644 --- a/stepmania/src/GameSoundManager.cpp +++ b/stepmania/src/GameSoundManager.cpp @@ -96,7 +96,7 @@ struct MusicToPlay } }; vector g_MusicsToPlay; -static GameSoundManager::PlayMusicParams g_FallbackMusic; +static GameSoundManager::PlayMusicParams g_FallbackMusicParams; static void StartMusic( MusicToPlay &ToPlay ) { @@ -486,11 +486,11 @@ void GameSoundManager::Update( float fDeltaTime ) bool bIsPlaying = g_Playing->m_Music->IsPlaying(); g_Mutex->Unlock(); - if( !bIsPlaying && g_bWasPlayingOnLastUpdate && !g_FallbackMusic.sFile.empty() ) + if( !bIsPlaying && g_bWasPlayingOnLastUpdate && !g_FallbackMusicParams.sFile.empty() ) { - PlayMusic( g_FallbackMusic ); + PlayMusic( g_FallbackMusicParams ); - g_FallbackMusic.sFile = ""; + g_FallbackMusicParams.sFile = ""; } g_bWasPlayingOnLastUpdate = bIsPlaying; } @@ -684,9 +684,9 @@ void GameSoundManager::PlayMusic( PlayMusic( params ); } -void GameSoundManager::PlayMusic( PlayMusicParams params, PlayMusicParams FallbackMusic ) +void GameSoundManager::PlayMusic( PlayMusicParams params, PlayMusicParams FallbackMusicParams ) { - g_FallbackMusic = FallbackMusic; + g_FallbackMusicParams = FallbackMusicParams; // LOG->Trace("play '%s' (current '%s')", file.c_str(), g_Playing->m_Music->GetLoadedFilePath().c_str()); diff --git a/stepmania/src/GameSoundManager.h b/stepmania/src/GameSoundManager.h index 92fe9c9840..d7c5b164ab 100644 --- a/stepmania/src/GameSoundManager.h +++ b/stepmania/src/GameSoundManager.h @@ -40,7 +40,7 @@ public: bool bAlignBeat; bool bApplyMusicRate; }; - void PlayMusic( PlayMusicParams params, PlayMusicParams FallbackMusic = PlayMusicParams() ); + void PlayMusic( PlayMusicParams params, PlayMusicParams FallbackMusicParams = PlayMusicParams() ); void PlayMusic( RString sFile, const TimingData *pTiming = NULL,