cleanup, board name
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@@ -44,6 +44,7 @@ NoteField::NoteField()
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m_rectMarkerBar.SetEffectDiffuseShift( 2, RageColor(1,1,1,0.5f), RageColor(0.5f,0.5f,0.5f,0.5f) );
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m_rectMarkerBar.SetEffectDiffuseShift( 2, RageColor(1,1,1,0.5f), RageColor(0.5f,0.5f,0.5f,0.5f) );
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m_sprBoard.Load( THEME->GetPathG("NoteField","board") );
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m_sprBoard.Load( THEME->GetPathG("NoteField","board") );
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m_sprBoard->SetName("Board");
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m_sprBoard->PlayCommand( "On" );
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m_sprBoard->PlayCommand( "On" );
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this->AddChild( m_sprBoard );
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this->AddChild( m_sprBoard );
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+1
-1
@@ -71,7 +71,7 @@ protected:
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const PlayerState* m_pPlayerState;
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const PlayerState* m_pPlayerState;
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int m_iDrawDistanceAfterTargetsPixels; // this should be a negative number
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int m_iDrawDistanceAfterTargetsPixels; // this should be a negative number
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int m_iDrawDistanceBeforeTargetsPixels; // this should be a positive number
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int m_iDrawDistanceBeforeTargetsPixels; // this should be a positive number
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float m_fYReverseOffsetPixels;
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float m_fYReverseOffsetPixels;
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// color arrows
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// color arrows
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struct NoteDisplayCols
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struct NoteDisplayCols
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