cleanup, board name
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@@ -71,7 +71,7 @@ protected:
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const PlayerState* m_pPlayerState;
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int m_iDrawDistanceAfterTargetsPixels; // this should be a negative number
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int m_iDrawDistanceBeforeTargetsPixels; // this should be a positive number
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float m_fYReverseOffsetPixels;
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float m_fYReverseOffsetPixels;
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// color arrows
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struct NoteDisplayCols
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