added extra stage course support (.crs file with #EXTRA tag)
and some bugs fixed...
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@@ -226,6 +226,7 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, const InputEventType
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if( m_Menu.IsClosing() )
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return; // ignore
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if( ! GAMESTATE->IsExtraStage() && ! GAMESTATE->IsExtraStage2() )
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if( m_bMadeChoice && !m_bGoToOptions && MenuI.button == MENU_BUTTON_START )
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{
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m_bGoToOptions = true;
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@@ -239,11 +240,13 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, const InputEventType
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if( INPUTQUEUE->MatchesPattern(MenuI.player, EASIER_DIFFICULTY_PATTERN, EASIER_DIFFICULTY_PATTERN_SIZE) )
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{
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if( ! GAMESTATE->IsExtraStage() && ! GAMESTATE->IsExtraStage2() )
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EasierDifficulty( MenuI.player );
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return;
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}
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if( INPUTQUEUE->MatchesPattern(MenuI.player, HARDER_DIFFICULTY_PATTERN, HARDER_DIFFICULTY_PATTERN_SIZE) )
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{
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if( ! GAMESTATE->IsExtraStage() && ! GAMESTATE->IsExtraStage2() )
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HarderDifficulty( MenuI.player );
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return;
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}
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@@ -313,9 +316,10 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
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bIsHoldingNext = true;
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}
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if( bIsHoldingNext || m_bGoToOptions )
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if( ! GAMESTATE->IsExtraStage() && ! GAMESTATE->IsExtraStage2() &&
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( bIsHoldingNext || m_bGoToOptions ) )
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{
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SCREENMAN->SetNewScreen( new ScreenPlayerOptions );
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SCREENMAN->SetNewScreen( new ScreenPlayerOptions );
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}
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else
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{
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@@ -338,6 +342,7 @@ void ScreenSelectMusic::MenuLeft( const PlayerNumber p, const InputEventType typ
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if( type >= IET_SLOW_REPEAT && INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_RIGHT) ) )
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return; // ignore
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if( ! m_MusicWheel.WheelIsLocked() )
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MUSIC->Stop();
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m_MusicWheel.PrevMusic();
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@@ -349,6 +354,7 @@ void ScreenSelectMusic::MenuRight( const PlayerNumber p, const InputEventType ty
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if( type >= IET_SLOW_REPEAT && INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_LEFT) ) )
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return; // ignore
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if( ! m_MusicWheel.WheelIsLocked() )
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MUSIC->Stop();
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m_MusicWheel.NextMusic();
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@@ -359,7 +365,8 @@ void ScreenSelectMusic::MenuStart( const PlayerNumber p )
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if( INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_LEFT) ) &&
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INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_RIGHT) ) )
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{
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m_MusicWheel.NextSort();
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if( ! GAMESTATE->IsExtraStage() && ! GAMESTATE->IsExtraStage2() )
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m_MusicWheel.NextSort();
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return;
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}
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