From 02105d57ddede0003ba364337165b446261a06f8 Mon Sep 17 00:00:00 2001 From: teejusb <5017202+teejusb@users.noreply.github.com> Date: Fri, 22 Oct 2021 18:58:22 -0700 Subject: [PATCH] Revert "Always use PlayerState's own timing because of visual delay." This reverts commit 8edca26493aa28bcca11103460350e20ed387b1b. --- src/PlayerState.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/PlayerState.cpp b/src/PlayerState.cpp index 5cef47dedb..5ed8c66210 100644 --- a/src/PlayerState.cpp +++ b/src/PlayerState.cpp @@ -196,8 +196,9 @@ int PlayerState::GetSumOfActiveAttackLevels() const const SongPosition &PlayerState::GetDisplayedPosition() const { - // Player state should always use its own timing because of custom Visual Delay options. - return m_Position; + if( GAMESTATE->m_bIsUsingStepTiming ) + return m_Position; + return GAMESTATE->m_Position; } const TimingData &PlayerState::GetDisplayedTiming() const