More doxygen updates.
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@@ -1,5 +1,3 @@
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/** @brief HighScore - Player scoring data that persists between sessions. */
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#ifndef HIGH_SCORE_H
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#define HIGH_SCORE_H
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@@ -13,7 +11,9 @@ struct RadarValues;
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struct lua_State;
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struct HighScoreImpl;
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/** @brief The high score that is earned by a player. */
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/** @brief The high score that is earned by a player.
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*
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* This is scoring data that is persisted between sessions. */
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struct HighScore
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{
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HighScore();
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