Reorganize RageDisplay
Add Direct3D renderer (separate project configuration) Add Xbox project config (doesn't yet compile)
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@@ -23,6 +23,7 @@
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#include "RageTimer.h"
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#include "RageException.h"
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#include "RageMath.h"
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#include "RageDisplay.h"
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#include "arch/arch.h"
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#include "arch/LoadingWindow/LoadingWindow.h"
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@@ -438,10 +439,10 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
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return true;
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}
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}
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if(DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_F5)) // F5 conflicts with editor and AutoSync
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if(DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_F5))
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{
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// pressed F6. Save Screenshot.
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// Save Screenshot.
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CString sPath;
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for( int i=0; i<1000; i++ )
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{
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