Reorganize RageDisplay

Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
This commit is contained in:
Chris Danford
2003-05-22 05:28:37 +00:00
parent 8f87e27031
commit 02016ae442
35 changed files with 6051 additions and 1498 deletions
+4 -3
View File
@@ -23,6 +23,7 @@
#include "RageTimer.h"
#include "RageException.h"
#include "RageMath.h"
#include "RageDisplay.h"
#include "arch/arch.h"
#include "arch/LoadingWindow/LoadingWindow.h"
@@ -438,10 +439,10 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
return true;
}
}
if(DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_F5)) // F5 conflicts with editor and AutoSync
if(DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_F5))
{
// pressed F6. Save Screenshot.
// Save Screenshot.
CString sPath;
for( int i=0; i<1000; i++ )
{