Reorganize RageDisplay
Add Direct3D renderer (separate project configuration) Add Xbox project config (doesn't yet compile)
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@@ -725,11 +725,10 @@ bool Model::LoadMilkshapeAsciiBones( CString sPath )
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void Model::DrawPrimitives()
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{
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if (!m_pModel)
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return;
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Actor::DrawPrimitives(); // set Actor-specified render states
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Actor::SetRenderStates(); // set Actor-specified render states
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DISPLAY->Scale( 1, -1, 1 ); // flip Y so positive is up
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