Reorganize RageDisplay
Add Direct3D renderer (separate project configuration) Add Xbox project config (doesn't yet compile)
This commit is contained in:
@@ -181,7 +181,7 @@ void Inventory::UseItem( int iSlot )
|
||||
if( asInventory[iSlot].IsBlank() )
|
||||
return;
|
||||
|
||||
PlayerNumber pnToAttack = OPPOSITE_PLAYER[m_PlayerNumber];
|
||||
// PlayerNumber pnToAttack = OPPOSITE_PLAYER[m_PlayerNumber];
|
||||
GameState::Attack a = asInventory[iSlot];
|
||||
|
||||
// GAMESTATE->LaunchAttack( pnToAttack, a );
|
||||
|
||||
Reference in New Issue
Block a user