Reorganize RageDisplay
Add Direct3D renderer (separate project configuration) Add Xbox project config (doesn't yet compile)
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@@ -50,7 +50,7 @@ void GhostArrowBright::Step( TapNoteScore score )
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// HACK: set the length of each frame so the animation plays in exactly 1 pop up time.
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// We can't do this in the constructor because the image hasn't been loaded yet
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for( int i=0; i<Sprite::GetNumStates(); i++ )
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Sprite::m_fDelay[i] = GAB_SHOW_SECONDS / Sprite::GetNumStates();
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Sprite::m_States[i].fDelay = GAB_SHOW_SECONDS / Sprite::GetNumStates();
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RageColor colorStart;
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switch( score )
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