Reorganize RageDisplay

Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
This commit is contained in:
Chris Danford
2003-05-22 05:28:37 +00:00
parent 8f87e27031
commit 02016ae442
35 changed files with 6051 additions and 1498 deletions
+1 -1
View File
@@ -50,7 +50,7 @@ void GhostArrowBright::Step( TapNoteScore score )
// HACK: set the length of each frame so the animation plays in exactly 1 pop up time.
// We can't do this in the constructor because the image hasn't been loaded yet
for( int i=0; i<Sprite::GetNumStates(); i++ )
Sprite::m_fDelay[i] = GAB_SHOW_SECONDS / Sprite::GetNumStates();
Sprite::m_States[i].fDelay = GAB_SHOW_SECONDS / Sprite::GetNumStates();
RageColor colorStart;
switch( score )