Rename to ITGmania
- executable name: - linux: itgmania - windows: ITGmania.exe - macOS: ITGmania.app - config path: - linux: ~/.itgmania - windows; %AppData%\ITGmania - macOS: ~/Library/Application Support/ITGmania
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@@ -209,7 +209,7 @@
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<xsl:template match="sm:Lua">
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<div>
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<div id="header">
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<h2><a href="https://github.com/stepmania/stepmania/">StepMania 5</a> Lua Information</h2><br/>
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<h2><a href="https://github.com/itgmania/itgmania/">ITGmania</a> Lua Information</h2><br/>
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<small>A collection of Lua bindings which can be used in themes for StepMania 5.</small>
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</div>
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<table id="sections">
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@@ -156,7 +156,7 @@ save yourself some time, copy this for undocumented things:
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</Function>
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<Function name='convert_xml_bgs' return='' arguments='string dir'>
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Recursively searches <code>dir</code> for xml files of actors and converts them to equivalent lua files.
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See <a href="https://github.com/stepmania/stepmania/blob/HEAD/Docs/Themerdocs/XmlToLua.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/XmlToLua.txt</a>.
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See <a href="https://github.com/itgmania/itgmania/blob/HEAD/Docs/Themerdocs/XmlToLua.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/XmlToLua.txt</a>.
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</Function>
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<Function name='create_bezier' return='RageBezier2D' arguments=''>
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Creates a RageBezier2D for you to use. Make sure you destroy the RageBezier2D when you're done with it, or you will have a memory leak.
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@@ -1175,7 +1175,7 @@ local n = r['PlayerNumber_P2']
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</Function>
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<Function name='diffuseblink' return='void' arguments=''>
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Makes the Actor switch between two colors immediately.
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See <a href="https://github.com/stepmania/stepmania/blob/HEAD/Docs/Themerdocs/effect_colors.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/effect_colors.txt</a>
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See <a href="https://github.com/itgmania/itgmania/blob/HEAD/Docs/Themerdocs/effect_colors.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/effect_colors.txt</a>
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for an example.
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</Function>
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<Function name='diffusebottomedge' return='void' arguments=''>
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@@ -1195,7 +1195,7 @@ local n = r['PlayerNumber_P2']
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</Function>
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<Function name='diffuseramp' return='void' arguments=''>
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Makes the Actor switch between two colors, jumping back to the first after reaching the second.
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See <a href="https://github.com/stepmania/stepmania/blob/HEAD/Docs/Themerdocs/effect_colors.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/effect_colors.txt</a>
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See <a href="https://github.com/itgmania/itgmania/blob/HEAD/Docs/Themerdocs/effect_colors.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/effect_colors.txt</a>
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for an example.
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</Function>
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<Function name='diffuserightedge' return='void' arguments='color c'>
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@@ -1203,7 +1203,7 @@ local n = r['PlayerNumber_P2']
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</Function>
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<Function name='diffuseshift' return='void' arguments=''>
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Makes the Actor shift between two colors smoothly.
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See <a href="https://github.com/stepmania/stepmania/blob/HEAD/Docs/Themerdocs/effect_colors.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/effect_colors.txt</a>
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See <a href="https://github.com/itgmania/itgmania/blob/HEAD/Docs/Themerdocs/effect_colors.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/effect_colors.txt</a>
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for an example.
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</Function>
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<Function name='diffusetopedge' return='void' arguments='color c'>
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@@ -1363,17 +1363,17 @@ local n = r['PlayerNumber_P2']
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</Function>
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<Function name='glowblink' return='void' arguments=''>
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Makes the Actor glow between two colors immediately.
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See <a href="https://github.com/stepmania/stepmania/blob/HEAD/Docs/Themerdocs/effect_colors.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/effect_colors.txt</a>
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See <a href="https://github.com/itgmania/itgmania/blob/HEAD/Docs/Themerdocs/effect_colors.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/effect_colors.txt</a>
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for an example.
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</Function>
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<Function name='glowramp' return='void' arguments=''>
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Makes the Actor glow between two colors smoothly, jumping back to the first at the end.
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See <a href="https://github.com/stepmania/stepmania/blob/HEAD/Docs/Themerdocs/effect_colors.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/effect_colors.txt</a>
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See <a href="https://github.com/itgmania/itgmania/blob/HEAD/Docs/Themerdocs/effect_colors.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/effect_colors.txt</a>
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for an example.
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</Function>
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<Function name='glowshift' return='void' arguments=''>
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Makes the Actor glow between two colors smoothly.
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See <a href="https://github.com/stepmania/stepmania/blob/HEAD/Docs/Themerdocs/effect_colors.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/effect_colors.txt</a>
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See <a href="https://github.com/itgmania/itgmania/blob/HEAD/Docs/Themerdocs/effect_colors.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/effect_colors.txt</a>
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for an example.
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</Function>
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<Function name='halign' return='void' arguments='float fAlign'>
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@@ -5147,19 +5147,19 @@ Details of the <code>event</code> table:
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</Function>
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<Function name='HasteAddAmounts' return='{float}' arguments='{float}'>
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This is part of the system for controlling how haste behaves. <br />
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See <a href="https://github.com/stepmania/stepmania/blob/HEAD/Docs/Themerdocs/haste.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/haste.txt</a>.
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See <a href="https://github.com/itgmania/itgmania/blob/HEAD/Docs/Themerdocs/haste.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/haste.txt</a>.
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</Function>
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<Function name='HasteLifeSwitchPoint' return='float' arguments='float'>
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This is part of the system for controlling how haste behaves. <br />
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See <a href="https://github.com/stepmania/stepmania/blob/HEAD/Docs/Themerdocs/haste.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/haste.txt</a>.
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See <a href="https://github.com/itgmania/itgmania/blob/HEAD/Docs/Themerdocs/haste.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/haste.txt</a>.
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</Function>
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<Function name='HasteTimeBetweenUpdates' return='float' arguments='float'>
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This is part of the system for controlling how haste behaves. <br />
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See <a href="https://github.com/stepmania/stepmania/blob/HEAD/Docs/Themerdocs/haste.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/haste.txt</a>.
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See <a href="https://github.com/itgmania/itgmania/blob/HEAD/Docs/Themerdocs/haste.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/haste.txt</a>.
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</Function>
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<Function name='HasteTurningPoints' return='{float}' arguments='{float}'>
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This is part of the system for controlling how haste behaves. <br />
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See <a href="https://github.com/stepmania/stepmania/blob/HEAD/Docs/Themerdocs/haste.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/haste.txt</a>.
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See <a href="https://github.com/itgmania/itgmania/blob/HEAD/Docs/Themerdocs/haste.txt" target="_blank" rel="noopener noreferrer">Docs/Themerdocs/haste.txt</a>.
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</Function>
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<Function name='SetNewScreen' return='void' arguments='string s'>
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Sets the next Screen to be loaded.
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