Simplify.
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@@ -110,8 +110,7 @@ void BGAnimation::LoadFromAniDir( const RString &_sAniDir )
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AddLayersFromAniDir( sAniDir, &ini ); // TODO: Check for circular load
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XNode* pBGAnimation = ini.GetChild( "BGAnimation" );
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XNode dummy;
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dummy.m_sName = "BGAnimation";
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XNode dummy( "BGAnimation" );
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if( pBGAnimation == NULL )
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pBGAnimation = &dummy;
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