I guess you don't need this for font reloading after all...
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@@ -40,8 +40,6 @@ void FontManager::ReloadFonts()
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Font* FontManager::LoadFont( const RString &sFontOrTextureFilePath, RString sChars )
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{
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PruneFonts();
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Font *pFont;
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/* Convert the path to lowercase so that we don't load duplicates. Really,
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* this does not solve the duplicate problem. We could have two copies of
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